Fixes
This commit is contained in:
38
Src/Editor/imp/cpp/Project.cpp
Normal file
38
Src/Editor/imp/cpp/Project.cpp
Normal file
@ -0,0 +1,38 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#include <Project.hpp>
|
||||
#include <ConfigData/ConfigData.hpp>
|
||||
#include <filesystem>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
RefPtr<Project> Project::Load(IN CONST String &directory)
|
||||
{
|
||||
const auto config = ConfigData::LoadFromFile(BuildString(directory, "/", "Project.iae"));
|
||||
return MakeRefPtr<Project>(config->Name(), std::filesystem::canonical(directory.c_str()).string().c_str());
|
||||
}
|
||||
|
||||
Project::Project(IN CONST String& name, IN CONST String& absolutePath):
|
||||
m_projectName(name), m_projectAbsolutePath(absolutePath), m_assetDirectory(BuildString(absolutePath, "/Assets/"))
|
||||
{
|
||||
IA_ASSERT(std::filesystem::exists(m_assetDirectory.c_str()));
|
||||
}
|
||||
|
||||
Project::~Project()
|
||||
{
|
||||
}
|
||||
} // namespace ia::iae
|
||||
Reference in New Issue
Block a user