Cleanup 2/2
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@ -14,9 +14,11 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/IAEngine.hpp>
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#include <RenderCore/RenderCore.hpp>
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#include <SDL3/SDL.h>
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#include <Vendor/imgui/backends/imgui_impl_sdl3.h>
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#include <Vendor/imgui/backends/imgui_impl_sdlgpu3.h>
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#include <Vendor/imgui/imgui.h>
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@ -25,11 +27,14 @@ namespace ia::iae
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{
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ImDrawData *g_imDrawData{};
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SDL_Window *g_windowHandle{};
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EXTERN Vec2 g_designViewport;
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EXTERN SDL_Window *g_windowHandle;
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INT32 Run(IN INT32 argc, IN PCCHAR argv[])
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{
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INT32 frameCounter{0};
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IVec2 windowExtent{800, 600};
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g_designViewport = windowExtent;
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD))
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THROW_UNKNOWN("Failed to intialize SDL: ", SDL_GetError());
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@ -40,15 +45,15 @@ namespace ia::iae
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SDL_MaximizeWindow(g_windowHandle);
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SDL_GetWindowSizeInPixels(g_windowHandle, &windowExtent.x, &windowExtent.y);
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RDC::Initialize(windowExtent, g_windowHandle, true);
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const auto mainScale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
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IAEngine::__Initialize();
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auto gamePreviewTexture = new RDC_Texture(RDC_Texture::EType::SAMPLED, 800, 600);
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const auto mainScale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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auto& imGUIIO = ImGui::GetIO();
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auto &imGUIIO = ImGui::GetIO();
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imGUIIO.IniFilename = nullptr;
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imGUIIO.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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imGUIIO.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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@ -71,9 +76,18 @@ namespace ia::iae
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SDL_PollEvent(&event);
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if (event.type == SDL_EVENT_QUIT)
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break;
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IAEngine::__ProcessEvent(&event);
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IAEngine::__Update();
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ImGui_ImplSDL3_ProcessEvent(&event);
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RDC::RenderToTexture(gamePreviewTexture->GetHandle());
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frameCounter++;
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if (frameCounter >= 60)
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{
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frameCounter = 0;
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IAEngine::__FixedUpdate();
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}
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IAEngine::__RenderToTexture(gamePreviewTexture->GetHandle());
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ImGui_ImplSDLGPU3_NewFrame();
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ImGui_ImplSDL3_NewFrame();
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@ -122,7 +136,7 @@ namespace ia::iae
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delete gamePreviewTexture;
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RDC::Terminate();
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IAEngine::__Terminate();
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SDL_DestroyWindow(g_windowHandle);
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@ -133,4 +147,36 @@ namespace ia::iae
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int main(int argc, char *argv[])
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{
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return ia::iae::Run(argc, (const char **) argv);
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}
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#include <IAEngine/LibInterface.hpp>
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C_DECL(GameRequestedConfig *Game_GetConfigRequest())
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{
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return nullptr;
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}
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C_DECL(VOID Game_OnInitialize())
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{
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}
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C_DECL(VOID Game_OnTerminate())
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{
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}
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C_DECL(VOID Game_OnDebugDraw())
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{
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RDC::DrawRect({10, 10}, {700, 500}, {1.0f, 0.0f, 0.0f, 1.0f});
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}
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C_DECL(VOID Game_OnFixedUpdate())
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{
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}
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C_DECL(VOID Game_OnUpdate(IN FLOAT32 deltaTime))
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{
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}
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C_DECL(VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
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{
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}
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