Optimized Renderer

This commit is contained in:
Isuru Samarathunga
2025-10-21 10:44:11 +05:30
parent b10aacaee7
commit 86ed9346aa
21 changed files with 516 additions and 241 deletions

View File

@ -0,0 +1,52 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <IAEngine/Engine.hpp>
#include <IAEngine/Nodes/UINode.hpp>
#include <IAEngine/Components/UIImageComponent.hpp>
namespace ia::iae
{
UIImageComponent::UIImageComponent(IN UINode *node) : IUIComponent(node)
{
}
VOID UIImageComponent::Draw()
{
const auto t = Engine::GetImageOriginalExtent(m_image);
m_drawnSize = {m_node->GetScale() * t.x, m_node->GetScale() * t.y};
Engine::SetRenderState_FlippedH(false);
Engine::SetRenderState_FlippedV(false);
Engine::SetRenderState_ColorOverlay({0xFF, 0xFF, 0xFF, 0xFF});
Engine::SetRenderState_TextureOffset({});
Engine::SetRenderState_CameraRelative(false);
Engine::DrawGeometry(Engine::GetGeometry_Quad(), m_image, m_node->GetPosition(), m_drawnSize, m_node->GetRotation(), 0xFF, 0);
}
VOID UIImageComponent::DebugDraw()
{
}
VOID UIImageComponent::Update()
{
}
VOID UIImageComponent::FixedUpdate()
{
}
} // namespace ia::iae