Optimized Renderer
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@ -26,10 +26,9 @@ namespace ia::iae
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VOID UILabelComponent::Draw()
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{
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Engine::SetRenderState_Texture(0);
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Engine::SetRenderState_FlippedH(false);
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Engine::SetRenderState_FlippedV(false);
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Engine::SetRenderState_ColorOverlay({0xFF, 0xFF, 0xFF, 0xFF});
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Engine::SetRenderState_ColorOverlay(m_color);
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Engine::SetRenderState_TextureOffset({});
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Engine::SetRenderState_CameraRelative(false);
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Engine::DrawText(m_label, m_node->GetPosition(), m_node->GetScale(), m_node->GetRotation(), 0xFF, 0);
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