Optimized Renderer
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@ -42,10 +42,15 @@ namespace ia::iae
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SDL_Window *g_windowHandle;
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EXTERN Vec2 g_sceneDesignViewport;
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VOID __Internal_Engine::Initialize()
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{
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const auto config = Game_GetConfigRequest();
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g_sceneDesignViewport.x = config->DesignWidth;
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g_sceneDesignViewport.y = config->DesignHeight;
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IAE_LOG_INFO("Booting IAEngine for ", g_gameName);
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SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeRight");
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