Optimized Renderer
This commit is contained in:
@ -589,15 +589,13 @@ namespace ia::iae
|
||||
Rml::TextureHandle texture)
|
||||
{
|
||||
|
||||
Engine::SetRenderState_Texture((Handle) texture);
|
||||
Engine::SetRenderState_FlippedH(false);
|
||||
Engine::SetRenderState_FlippedV(false);
|
||||
Engine::SetRenderState_ColorOverlay({255, 255, 255, 255});
|
||||
Engine::SetRenderState_TextureOffset({0, 0});
|
||||
Engine::SetRenderState_CameraRelative(false);
|
||||
Engine::SetRenderState_Transform({translation.x, translation.y}, {1.0f, 1.0f}, 0);
|
||||
|
||||
Engine::DrawGeometry((Handle) geometry, 0xFF, 0);
|
||||
Engine::DrawGeometry((Handle) geometry, (Handle) texture, {translation.x, translation.y}, {1.0f, 1.0f}, 0, 0xFF, 0);
|
||||
}
|
||||
|
||||
void RmlUIRenderInterface::ReleaseGeometry(Rml::CompiledGeometryHandle geometry)
|
||||
|
||||
Reference in New Issue
Block a user