Optimized Renderer
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@ -41,7 +41,10 @@ namespace ia::iae
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STATIC VOID SwitchModeToText();
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STATIC VOID SwitchModeToAction();
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STATIC BOOL IsPointerDown();
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STATIC Vec2 GetPointerPosition();
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STATIC BOOL IsPointerDown(IN CONST Vec2& start, IN CONST Vec2& end);
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STATIC BOOL DidPointerClick(IN CONST Vec2& start, IN CONST Vec2& end);
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STATIC BOOL IsKeyDown(IN InputKey key);
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STATIC BOOL WasKeyPressed(IN InputKey key);
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@ -74,6 +77,8 @@ namespace ia::iae
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STATIC INT16 s_horizontalAxis;
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STATIC BOOL s_keys[256];
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STATIC BOOL s_prevKeys[256];
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STATIC BOOL s_pointerState;
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STATIC BOOL s_pointerPrevState;
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STATIC Vec2 s_pointerPosition;
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STATIC BOOL s_onScreenGamePadEnabled;
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STATIC BOOL s_keyboardGamePadEnabled;
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