Optimized Renderer

This commit is contained in:
Isuru Samarathunga
2025-10-21 10:44:11 +05:30
parent b10aacaee7
commit 86ed9346aa
21 changed files with 516 additions and 241 deletions

View File

@ -0,0 +1,54 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Components/IUIComponent.hpp>
namespace ia::iae
{
class UIImageComponent : public IUIComponent
{
public:
UIImageComponent(IN UINode *node);
Handle &Image()
{
return m_image;
}
CONST Handle &Image() CONST
{
return m_image;
}
CONST Vec2 &DrawnSize() CONST
{
return m_drawnSize;
}
public:
VOID Draw();
VOID DebugDraw();
VOID Update();
VOID FixedUpdate();
private:
Handle m_image{};
Vec2 m_drawnSize{};
};
} // namespace ia::iae