Fixes
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61
Engine/Src/Imp/CPP/Utils.cpp
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61
Engine/Src/Imp/CPP/Utils.cpp
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <IAEngine/Utils.hpp>
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#include <zlib.h>
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namespace ia::iae
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{
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Vector<UINT8> Utils::Inflate(IN PCUINT8 data, IN SIZE_T dataSize)
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{
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STATIC UINT8 TMP_BUFFER[16384];
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Vector<UINT8> result;
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result.reserve(ia_min((SIZE_T)(dataSize * 3), sizeof(TMP_BUFFER)));
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z_stream stream;
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stream.zalloc = Z_NULL;
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stream.zfree = Z_NULL;
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stream.opaque = Z_NULL;
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stream.avail_in = 0;
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stream.next_in = Z_NULL;
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if (inflateInit(&stream) != Z_OK)
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THROW_UNKNOWN("Inflate failed: init zlib inflate");
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stream.avail_in = dataSize;
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stream.next_in = (Bytef *) data;
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while (true) {
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stream.avail_out = sizeof(TMP_BUFFER);
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stream.next_out = TMP_BUFFER;
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const auto r = inflate(&stream, Z_SYNC_FLUSH);
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result.insert(result.end(), sizeof(TMP_BUFFER) - stream.avail_out, TMP_BUFFER);
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if (r == Z_STREAM_END)
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break;
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else if (r != Z_OK)
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THROW_INVALID_DATA("Inflate failed: zlib inflation");
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}
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inflateEnd(&stream);
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return result;
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}
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Vector<UINT8> Utils::Deflate(IN PCUINT8 data, IN SIZE_T dataSize)
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{
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Vector<UINT8> result;
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auto deflateBound = compressBound(dataSize);
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result.resize(deflateBound);
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compress(result.data(), &deflateBound, data, dataSize);
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result.resize(deflateBound);
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return result;
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}
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} // namespace ia::iae
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