Audio Engine Fixes
This commit is contained in:
@ -19,12 +19,26 @@
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#include <SDL3/SDL_iostream.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <condition_variable>
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#include <thread>
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namespace ia::iae
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{
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struct TrackData
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{
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BOOL IsActive{};
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MIX_Track *Track{};
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INT32 LoopTimes{};
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TimePeriod LoopDelay{};
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std::thread *PlaybackThread;
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std::mutex Mutex;
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std::condition_variable CV;
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};
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MIX_Mixer *g_mixer{};
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Vector<MIX_Track *> g_tracks;
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Vector<TrackData*> g_tracks;
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Vector<INT64> g_destroyQueue;
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Vector<MIX_Audio *> g_audioData;
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VOID Audio::Initialize()
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@ -38,7 +52,48 @@ namespace ia::iae
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VOID Audio::Terminate()
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{
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for (SIZE_T i = 0; i < g_tracks.size(); i++)
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{
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{
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std::lock_guard<std::mutex> lock(g_tracks[i]->Mutex);
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g_tracks[i]->IsActive = false;
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}
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g_tracks[i]->CV.notify_one();
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g_tracks[i]->PlaybackThread->join();
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delete g_tracks[i];
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}
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MIX_StopAllTracks(g_mixer, 0);
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g_audioData.clear();
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g_tracks.clear();
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}
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VOID Audio::Update()
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{
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for (SIZE_T i = 0; i < g_tracks.size(); i++)
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{
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auto &t = g_tracks[i];
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if (!t->IsActive && !MIX_TrackPlaying(t->Track))
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DestroyTrack(i);
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}
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// [IATODO]: IMPL: Destroy queue
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}
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INT64 Audio::CreateTrack()
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{
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g_tracks.pushBack(new TrackData{true, MIX_CreateTrack(g_mixer)});
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return g_tracks.size() - 1;
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}
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VOID Audio::DestroyTrack(IN INT64 trackHandle)
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{
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if(trackHandle >= g_tracks.size())
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return;
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auto& t = g_tracks[trackHandle];
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ClearTrack(trackHandle);
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MIX_StopTrack(t->Track, 0);
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t->IsActive = false;
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g_destroyQueue.pushBack(trackHandle);
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}
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Sound Audio::CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize)
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@ -47,62 +102,55 @@ namespace ia::iae
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return Sound(g_audioData.size() - 1);
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}
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INT64 Audio::CreateTrack()
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{
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g_tracks.pushBack(MIX_CreateTrack(g_mixer));
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return g_tracks.size() - 1;
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}
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VOID Audio::DestroyTrack(IN INT64 trackHandle)
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{
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ClearTrack(trackHandle);
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}
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VOID Audio::QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle)
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{
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MIX_SetTrackAudio(g_tracks[trackHandle], g_audioData[dataHandle]);
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MIX_SetTrackAudio(g_tracks[trackHandle]->Track, g_audioData[dataHandle]);
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}
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VOID Audio::PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay)
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{
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struct __callback_data
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{
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INT32 loopTimes;
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TimePeriod loopDelay;
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};
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const auto callbackData = new __callback_data{.loopTimes = loopTimes, .loopDelay = loopDelay};
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MIX_PlayTrack(g_tracks[trackHandle], 0);
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MIX_SetTrackStoppedCallback(
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g_tracks[trackHandle],
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[](PVOID _callbackData, MIX_Track *track) {
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const auto callbackData = (__callback_data *) _callbackData;
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if (callbackData->loopTimes < 0)
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goto loop_next_iteration;
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else if (callbackData->loopTimes == 0)
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return;
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else
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callbackData->loopTimes -= 1;
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loop_next_iteration:
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std::this_thread::sleep_for(std::chrono::milliseconds((INT32) (callbackData->loopDelay.GetValue() * 1000)));
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MIX_PlayTrack(track, 0);
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},
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callbackData);
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auto &t = g_tracks[trackHandle];
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t->LoopTimes = loopTimes;
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t->LoopDelay = loopDelay;
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if (t->LoopTimes == 0)
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t->IsActive = false;
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else
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t->PlaybackThread = new std::thread([trackHandle]() {
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auto &t = g_tracks[trackHandle];
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while (t->IsActive)
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{
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if (MIX_TrackPlaying(t->Track))
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continue;
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if (t->LoopTimes < 0)
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goto loop_next_iteration;
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else if (!t->LoopTimes)
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{
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t->IsActive = false;
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return;
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}
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t->LoopTimes--;
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loop_next_iteration:
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std::unique_lock<std::mutex> lock(t->Mutex);
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t->CV.wait_for(lock, std::chrono::milliseconds((INT32) (t->LoopDelay.GetValue() * 1000)),
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[t]() { return !t->IsActive; });
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MIX_PlayTrack(t->Track, 0);
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}
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});
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MIX_PlayTrack(t->Track, 0);
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}
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VOID Audio::ClearTrack(IN INT64 trackHandle)
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{
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MIX_StopTrack(g_tracks[trackHandle], 0);
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MIX_StopTrack(g_tracks[trackHandle]->Track, 0);
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}
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VOID Audio::PauseTrack(IN INT64 trackHandle)
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{
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MIX_PauseTrack(g_tracks[trackHandle]);
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MIX_PauseTrack(g_tracks[trackHandle]->Track);
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}
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VOID Audio::ResumeTrack(IN INT64 trackHandle)
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{
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MIX_ResumeTrack(g_tracks[trackHandle]);
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MIX_ResumeTrack(g_tracks[trackHandle]->Track);
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}
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} // namespace ia::iae
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@ -138,6 +138,7 @@ namespace ia::iae
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g_physicsDebugDrawEnabled = !g_physicsDebugDrawEnabled;
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Physics::Update();
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Audio::Update();
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if B_LIKELY (g_activeScene)
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g_activeScene->Update();
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@ -64,11 +64,13 @@ namespace ia::iae
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC Sound CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize);
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STATIC VOID Update();
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STATIC INT64 CreateTrack();
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STATIC VOID DestroyTrack(IN INT64 trackHandle);
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STATIC Sound CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize);
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STATIC VOID QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle);
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STATIC VOID PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay);
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STATIC VOID ClearTrack(IN INT64 trackHandle);
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