Physics Debug Draw
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@ -35,6 +35,7 @@ namespace ia::iae::game
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t->BakeAnimations();
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}
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g_playerPhysics = g_player->AddComponent<PhysicsComponent>();
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g_playerPhysics->IsDynamic() = true;
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g_playerPhysics->AddCollider({
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.IsTrigger = false,
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.Position = {
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