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@ -38,15 +38,17 @@ namespace ia::iae
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VOID __Internal_Engine::Initialize()
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{
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const auto config = g_gameFunctions.GetConfigRequest();
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IAE_LOG_INFO("Booting IAEngine for ", g_gameFunctions.GetName());
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD))
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THROW_UNKNOWN("Failed to intialize SDL: ", SDL_GetError());
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if (!(g_windowHandle = SDL_CreateWindow(g_gameFunctions.GetName(), 800, 600, SDL_WINDOW_RESIZABLE)))
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if (!(g_windowHandle = SDL_CreateWindow(g_gameFunctions.GetName(), config.ScreenWidth, config.ScreenHeight, SDL_WINDOW_RESIZABLE)))
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THROW_UNKNOWN("Failed to create the SDL window: ", SDL_GetError());
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SDL_SetWindowResizable(g_windowHandle, false);
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//SDL_SetWindowResizable(g_windowHandle, false);
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const auto gameVersion = g_gameFunctions.GetVersion();
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SDL_SetAppMetadata(g_gameFunctions.GetName(), BuildString(gameVersion).c_str(),
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@ -60,6 +62,7 @@ namespace ia::iae
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InputManager::Initialize();
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ResourceManager::Initialize();
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WorldManager::Initialize();
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UI::Initialize();
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g_gameFunctions.OnInitialize();
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}
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@ -68,6 +71,7 @@ namespace ia::iae
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{
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g_gameFunctions.OnTerminate();
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UI::Terminate();
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WorldManager::Terminate();
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ResourceManager::Terminate();
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InputManager::Terminate();
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@ -84,6 +88,7 @@ namespace ia::iae
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VOID __Internal_Engine::Iterate()
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{
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UI::Update();
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WorldManager::Update();
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WorldManager::FixedUpdate();
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g_gameFunctions.OnUpdate(Time::GetFrameDeltaTime());
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@ -91,6 +96,7 @@ namespace ia::iae
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Renderer::BeginFrame();
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WorldManager::Draw();
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UI::Draw();
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Renderer::EndFrame();
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}
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@ -104,6 +110,7 @@ namespace ia::iae
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}
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InputManager::OnSDLEvent(event);
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EventManager::OnSDLEvent(event);
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UI::OnSDLEvent(event);
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ImGui_ImplSDL3_ProcessEvent(event);
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}
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@ -115,6 +122,8 @@ namespace ia::iae
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BOOL ValidateGameFunctionTable(IN GameFunctionTable gameFunctionTable)
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{
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if (!gameFunctionTable.GetConfigRequest)
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return false;
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if (!gameFunctionTable.OnInitialize)
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return false;
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if (!gameFunctionTable.OnTerminate)
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