This commit is contained in:
Isuru Samarathunga
2025-10-09 19:28:54 +05:30
parent 1f9d5426b8
commit 96bad30f15
25 changed files with 813 additions and 69 deletions

File diff suppressed because one or more lines are too long

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@ -45,6 +45,7 @@ namespace ia::iae
SDL_Rect Scissor{0, 0, 0, 0};
SDL_GPUTexture* ActiveTexture{nullptr};
SDL_GPUViewport ActiveViewport{};
Vec2 SceneScaleFactor{1.0f, 1.0f};
Mat4 ModelMatrix{1.0f};
@ -63,6 +64,8 @@ namespace ia::iae
STATIC VOID BeginFrame();
STATIC VOID EndFrame();
STATIC VOID WaitForGPUIdle();
STATIC VOID OnScreenResize(IN INT32 newWidth, IN INT32 newHeight);
public:

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@ -1,24 +0,0 @@
// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
namespace ia::iae
{
}

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@ -35,25 +35,34 @@ namespace ia::iae
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC Handle CreateImage(IN CONST String& name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC Handle CreateImage(IN CONST String& name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
STATIC Handle CreateSound(IN CONST String& name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC Handle GetImage(IN CONST String& name);
STATIC Handle GetSound(IN CONST String& name);
STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC Handle CreateImage(IN CONST String &name, IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
STATIC Handle CreateSound(IN CONST String &name, IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
STATIC Handle GetImage(IN CONST String &name);
STATIC Handle GetSound(IN CONST String &name);
STATIC String GetImageName(IN Handle handle);
STATIC String GetSoundName(IN Handle handle);
STATIC VOID DestroyImage(IN Handle image);
STATIC VOID DestroySound(IN Handle sound);
STATIC IVec2 GetImageExtent(IN Handle image);
STATIC VOID RescaleAllImages(IN FLOAT32 factorX, IN FLOAT32 factorY);
STATIC Handle ResizeImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
STATIC Handle CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY);
public:
STATIC SDL_GPUTexture *GetTextureFromImage(IN Handle image)
{
return s_imageHandles[image];
}
private:
STATIC Vector<SDL_GPUTexture *> s_imageHandles;
STATIC Map<String, Handle> s_images;
STATIC Map<String, Handle> s_sounds;
STATIC Map<Handle, UINT64> s_imageExtents;
STATIC Map<Handle, UINT64> s_nonScaledImageExtents;
};
} // namespace ia::iae