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@ -45,6 +45,7 @@ namespace ia::iae
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SDL_Rect Scissor{0, 0, 0, 0};
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SDL_GPUTexture* ActiveTexture{nullptr};
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SDL_GPUViewport ActiveViewport{};
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Vec2 SceneScaleFactor{1.0f, 1.0f};
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Mat4 ModelMatrix{1.0f};
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@ -63,6 +64,8 @@ namespace ia::iae
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STATIC VOID BeginFrame();
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STATIC VOID EndFrame();
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STATIC VOID WaitForGPUIdle();
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STATIC VOID OnScreenResize(IN INT32 newWidth, IN INT32 newHeight);
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public:
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