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@ -19,24 +19,30 @@
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RefPtr<Node2D> backgroundNode;
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RefPtr<CameraNode> mainCamera;
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TextureComponent *title;
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C_DECL(IA_DLL_EXPORT GameRequestedConfig Game_GetConfigRequest())
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{
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return {600, 600};
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
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{
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Engine::ResizeDisplay(600, 600);
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const auto displayExtent = Engine::GetDisplayExtent();
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Engine::CreateImageFromFile("Background", "Resources/Sprites/bg.png", displayExtent.x, displayExtent.y);
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Engine::CreateImageFromFile("Stars-A", "Resources/Sprites/Stars-A.png", displayExtent.x, displayExtent.y);
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Engine::CreateImageFromFile("Stars-B", "Resources/Sprites/Stars-B.png", displayExtent.x, displayExtent.y);
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mainCamera = MakeRefPtr<CameraNode>("MainCamera");
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Engine::SetActiveCamera(mainCamera->GetCameraComponent());
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backgroundNode = MakeRefPtr<Node2D>("BG");
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backgroundNode->AddComponent<TextureComponent>()->SetTexture(Engine::GetImage("Stars-A"));
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//backgroundNode->AddComponent<TextureComponent>()->SetTexture(g_spriteBGStarsA);
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//backgroundNode->GetTextureComponent()->SetTexture(g_spriteBG);
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Engine::AddNodeToActiveScene(backgroundNode);
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Engine::CreateImageFromFile("Background", "Resources/Sprites/bg.png");
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Engine::CreateImageFromFile("Stars-A", "Resources/Sprites/Stars-A.png");
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Engine::CreateImageFromFile("Stars-B", "Resources/Sprites/Stars-B.png");
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Engine::CreateImageFromFile("Title", "Resources/UI/Title.png");
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//UI::SetHTML("<img src=\"Resources/UI/Title.png\" style=\"width: 100%; height: 100%;\"></img>");
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//backgroundNode = MakeRefPtr<Node2D>("BG");
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//backgroundNode->AddComponent<TextureComponent>()->SetTexture(Engine::GetImage("Background"));
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//title = backgroundNode->AddComponent<TextureComponent>();
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//title->PositionOffset() = {150, 100};
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//title->SetTexture(Engine::GetImage("Title"));
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//Engine::AddNodeToActiveScene(backgroundNode);
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}
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C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate())
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@ -57,11 +63,12 @@ C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime))
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C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
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{
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}
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C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName())
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{
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return "Space Invaders";
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return "Space Case";
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}
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C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion())
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@ -71,7 +78,7 @@ C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion())
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C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName())
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{
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return "com.iasoft.iaenginesamples.spaceinvaders";
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return "com.iasoft.spacecase";
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}
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C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName())
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