Fixes
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108
Src/Editor/imp/cpp/UI/TabContainer.cpp
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108
Src/Editor/imp/cpp/UI/TabContainer.cpp
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <UI/TabContainer.hpp>
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namespace ia::iae
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{
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INT32 g_tabContainerCount{0};
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TabContainer::TabContainer() : m_containerID(BuildString("TabContainer##", g_tabContainerCount++)), m_tabBarID(BuildString("TabBar##", g_tabContainerCount++))
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{
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}
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VOID TabContainer::Initialize()
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{
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}
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VOID TabContainer::Terminate()
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{
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for (const auto &t : m_tabViews)
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RemoveTab(t->Key);
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}
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VOID TabContainer::Draw(IN ImVec2 position, IN ImVec2 size)
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{
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ImGui::Begin(m_containerID.c_str(), nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoTitleBar);
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ImGui::SetWindowPos(position);
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ImGui::SetWindowSize(size);
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ImGui::BeginTabBar(m_tabBarID.c_str());
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for (const auto &v : m_tabViews)
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{
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ImGuiTabItemFlags flags{};
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if (m_pendingActiveTabName && m_pendingActiveTabName == v->Key)
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{
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flags |= ImGuiTabItemFlags_SetSelected;
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m_pendingActiveTabName = nullptr;
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}
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if (ImGui::BeginTabItem(v->Value->IconAndName().c_str(), nullptr, flags))
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{
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v->Value->Render();
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ImGui::EndTabItem();
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m_activeTabName = v->Key.c_str();
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}
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}
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ImGui::EndTabBar();
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ImGui::End();
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}
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VOID TabContainer::Update()
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{
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for (const auto &t : m_tabViews)
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t->Value->Update();
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}
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VOID TabContainer::ProcessEvent(IN SDL_Event *event)
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{
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for (const auto &t : m_tabViews)
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t->Value->ProcessEvent(event);
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}
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VOID TabContainer::AddTab(IN CONST String &name, IN IView *view)
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{
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RemoveTab(name);
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view->Initialize();
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m_tabViews[name] = view;
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if (!m_activeTabName)
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m_activeTabName = name.c_str();
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}
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VOID TabContainer::RemoveTab(IN CONST String &name)
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{
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if (!m_tabViews.contains(name))
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return;
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if (m_tabViews[name])
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m_tabViews[name]->Terminate();
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delete m_tabViews[name];
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m_tabViews[name] = nullptr;
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}
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VOID TabContainer::ChangeActiveTab(IN PCCHAR name)
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{
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m_pendingActiveTabName = name;
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}
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IView *TabContainer::GetTab(IN CONST String &name)
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{
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return m_tabViews[name];
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}
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} // namespace ia::iae
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