Batch Renderer 2/2
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@ -10,7 +10,7 @@ layout(set = 2, binding = 0) uniform sampler2D texSampler;
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void main()
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{
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outColor = inVertexColor;
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outColor = texture(texSampler, inTexCoord);
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if(outColor.w < 0.1)
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discard;
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}
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@ -29,6 +29,6 @@ void main()
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{
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SpriteInstanceData spriteData = sboSpriteData.data[gl_InstanceIndex];
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gl_Position = uboPerScene.projection * uboPerFrame.view * spriteData.Transform * vec4(inPosition, 0.0f, 1.0f);
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outTexCoord = inTexCoord;
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outTexCoord = vec2(spriteData.TexCoords) + vec2(spriteData.TexCoords.z, spriteData.TexCoords.w) * inTexCoord;
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outVertexColor = spriteData.Color;
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}
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