Texture Fixes

This commit is contained in:
Isuru Samarathunga
2025-10-17 00:51:28 +05:30
parent ad4a1ac6f2
commit a93910a43d
5 changed files with 147 additions and 144 deletions

View File

@ -41,9 +41,9 @@ namespace ia::iae
Engine::SetRenderState_ColorOverlay(m_colorOverlay);
Engine::SetRenderState_TextureOffset(m_textureOffset);
Engine::SetRenderState_CameraRelative(m_isCameraRelative);
Engine::SetRenderState_Transform(m_node->GetPosition() + m_positionOffset, m_node->GetScale() * Vec2{t2.x, t2.y} * m_scaleOffset, m_node->GetRotation() + m_rotationOffset, m_node->Layer(), m_node->SortIndex());
Engine::SetRenderState_Transform(m_node->GetPosition() + m_positionOffset, m_node->GetScale() * Vec2{t2.x, t2.y} * m_scaleOffset, m_node->GetRotation() + m_rotationOffset);
Engine::DrawGeometry(Engine::GetGeometry_Quad());
Engine::DrawGeometry(Engine::GetGeometry_Quad(), m_node->Layer(), m_node->SortIndex());
}
VOID TextureComponent::DebugDraw()