Texture Fixes
This commit is contained in:
@ -41,9 +41,9 @@ namespace ia::iae
|
||||
Engine::SetRenderState_ColorOverlay(m_colorOverlay);
|
||||
Engine::SetRenderState_TextureOffset(m_textureOffset);
|
||||
Engine::SetRenderState_CameraRelative(m_isCameraRelative);
|
||||
Engine::SetRenderState_Transform(m_node->GetPosition() + m_positionOffset, m_node->GetScale() * Vec2{t2.x, t2.y} * m_scaleOffset, m_node->GetRotation() + m_rotationOffset, m_node->Layer(), m_node->SortIndex());
|
||||
Engine::SetRenderState_Transform(m_node->GetPosition() + m_positionOffset, m_node->GetScale() * Vec2{t2.x, t2.y} * m_scaleOffset, m_node->GetRotation() + m_rotationOffset);
|
||||
|
||||
Engine::DrawGeometry(Engine::GetGeometry_Quad());
|
||||
Engine::DrawGeometry(Engine::GetGeometry_Quad(), m_node->Layer(), m_node->SortIndex());
|
||||
}
|
||||
|
||||
VOID TextureComponent::DebugDraw()
|
||||
|
||||
Reference in New Issue
Block a user