Texture Fixes
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@ -46,7 +46,7 @@ namespace ia::iae
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STATIC Handle GetGeometry_Quad();
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STATIC Handle CreateGeometry(IN CONST Vector<GeometryVertex> &vertices, IN CONST Vector<INT32> &indices);
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STATIC VOID DestroyGeometry(IN Handle geometry);
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STATIC VOID DrawGeometry(IN Handle handle);
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STATIC VOID DrawGeometry(IN Handle handle, IN UINT8 layer, IN UINT16 sortIndex);
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STATIC IVec2 GetDisplayExtent();
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STATIC VOID ResizeDisplay(IN INT32 newWidth, IN INT32 newHeight);
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@ -59,8 +59,7 @@ namespace ia::iae
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STATIC VOID SetRenderState_ColorOverlay(IN Color color);
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STATIC VOID SetRenderState_CameraRelative(IN BOOL value);
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STATIC VOID SetRenderState_Texture(IN Handle image);
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STATIC VOID SetRenderState_Transform(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer,
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IN INT16 sortIndex);
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STATIC VOID SetRenderState_Transform(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation);
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STATIC VOID SetRenderState_TransformUI(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation);
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STATIC Vec2 GetRendererScalingFactor();
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