Text Rendering
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@ -34,7 +34,7 @@ namespace ia::iae
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m_viewport.w = height;
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m_projectionMatrix =
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glm::orthoLH(0.0f, (FLOAT32) width, (FLOAT32) height, 0.0f, Renderer::MIN_DEPTH, Renderer::MAX_DEPTH);
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glm::orthoLH(0.0f, (FLOAT32) width, (FLOAT32) height, 0.0f, -1.0f, 1.0f);
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}
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CONST Mat4 *CameraComponent::GetViewMatrix()
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