Text Rendering
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54
Engine/Src/Imp/HPP/FontManager.hpp
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54
Engine/Src/Imp/HPP/FontManager.hpp
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Base.hpp>
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#include <SDL3/SDL.h>
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namespace ia::iae
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{
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class FontManager
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{
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public:
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struct Character
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{
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IVec2 Size;
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IVec2 Bearing; // Offset from baseline to left/top of glyph
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UINT32 Advance; // Horizontal offset to advance to next glyph
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SDL_GPUTexture *Texture{};
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};
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struct Font
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{
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Character Chars[0x80];
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};
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public:
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STATIC VOID Initialize();
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STATIC VOID Terminate();
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STATIC VOID LoadFont(IN CONST String &name, IN CONST String &path);
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STATIC CONST Font &GetFont(IN CONST String &name)
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{
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return s_fonts[name];
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}
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private:
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STATIC Map<String, Font> s_fonts;
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};
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} // namespace ia::iae
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