Text Rendering

This commit is contained in:
Isuru Samarathunga
2025-10-20 23:39:54 +05:30
parent d4e93b047c
commit b10aacaee7
40 changed files with 1295 additions and 297 deletions

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// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <IAEngine/Base.hpp>
#include <SDL3/SDL.h>
namespace ia::iae
{
class FontManager
{
public:
struct Character
{
IVec2 Size;
IVec2 Bearing; // Offset from baseline to left/top of glyph
UINT32 Advance; // Horizontal offset to advance to next glyph
SDL_GPUTexture *Texture{};
};
struct Font
{
Character Chars[0x80];
};
public:
STATIC VOID Initialize();
STATIC VOID Terminate();
STATIC VOID LoadFont(IN CONST String &name, IN CONST String &path);
STATIC CONST Font &GetFont(IN CONST String &name)
{
return s_fonts[name];
}
private:
STATIC Map<String, Font> s_fonts;
};
} // namespace ia::iae