Android Project
This commit is contained in:
29
Android/android-project/app/build.gradle
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29
Android/android-project/app/build.gradle
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plugins {
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id 'com.android.application'
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}
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def buildWithCMake = project.hasProperty('BUILD_WITH_CMAKE');
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android {
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namespace = "org.libsdl.app"
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compileSdkVersion 35
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defaultConfig {
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minSdkVersion 21
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targetSdkVersion 35
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versionCode 1
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versionName "1.0"
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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lint {
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abortOnError = false
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}
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}
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dependencies {
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implementation fileTree(include: ['*.jar'], dir: 'libs')
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}
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77
Android/android-project/app/proguard-rules.pro
vendored
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77
Android/android-project/app/proguard-rules.pro
vendored
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in [sdk]/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the proguardFiles
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# directive in build.gradle.
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#
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# For more details, see
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# https://developer.android.com/build/shrink-code
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
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java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
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java.lang.String clipboardGetText();
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boolean clipboardHasText();
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void clipboardSetText(java.lang.String);
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int createCustomCursor(int[], int, int, int, int);
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void destroyCustomCursor(int);
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android.app.Activity getContext();
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boolean getManifestEnvironmentVariables();
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android.view.Surface getNativeSurface();
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void initTouch();
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boolean isAndroidTV();
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boolean isChromebook();
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boolean isDeXMode();
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boolean isScreenKeyboardShown();
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boolean isTablet();
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void manualBackButton();
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int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
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void minimizeWindow();
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boolean openURL(java.lang.String);
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void requestPermission(java.lang.String, int);
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boolean showToast(java.lang.String, int, int, int, int);
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boolean sendMessage(int, int);
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boolean setActivityTitle(java.lang.String);
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boolean setCustomCursor(int);
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void setOrientation(int, int, boolean, java.lang.String);
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boolean setRelativeMouseEnabled(boolean);
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boolean setSystemCursor(int);
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void setWindowStyle(boolean);
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boolean shouldMinimizeOnFocusLoss();
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boolean showTextInput(int, int, int, int, int);
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boolean supportsRelativeMouse();
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int openFileDescriptor(java.lang.String, java.lang.String);
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boolean showFileDialog(java.lang.String[], boolean, boolean, int);
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java.lang.String getPreferredLocales();
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java.lang.String formatLocale(java.util.Locale);
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}
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-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
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void closeDevice(int);
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boolean initialize(boolean, boolean);
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boolean openDevice(int);
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boolean readReport(int, byte[], boolean);
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int writeReport(int, byte[], boolean);
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}
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-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
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void registerAudioDeviceCallback();
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void unregisterAudioDeviceCallback();
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void audioSetThreadPriority(boolean, int);
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}
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-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
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void pollInputDevices();
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void pollHapticDevices();
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void hapticRun(int, float, int);
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void hapticRumble(int, float, float, int);
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void hapticStop(int);
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}
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108
Android/android-project/app/src/main/AndroidManifest.xml
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108
Android/android-project/app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto">
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<!-- Touchscreen support -->
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<uses-feature
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android:name="android.hardware.touchscreen"
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android:required="false" />
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<!-- Game controller support -->
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<uses-feature
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android:name="android.hardware.bluetooth"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.gamepad"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.usb.host"
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android:required="false" />
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<!-- External mouse input events -->
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<uses-feature
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android:name="android.hardware.type.pc"
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android:required="false" />
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<!-- Audio recording support -->
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<!-- if you want to record audio, uncomment this. -->
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<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
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<!-- <uses-feature
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android:name="android.hardware.microphone"
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android:required="false" /> -->
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<!-- Camera support -->
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<!-- if you want to record video, uncomment this. -->
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<!--
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<uses-permission android:name="android.permission.CAMERA" />
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<uses-feature android:name="android.hardware.camera" />
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-->
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<!-- Allow downloading to the external storage on Android 5.1 and older -->
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<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
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<!-- Allow access to Bluetooth devices -->
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<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
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<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
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<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
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<!-- Allow access to the vibrator -->
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<uses-permission android:name="android.permission.VIBRATE" />
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<!-- Allow access to Internet -->
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<!-- if you want to connect to the network or internet, uncomment this. -->
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<!--
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<uses-permission android:name="android.permission.INTERNET" />
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-->
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<!-- Create a Java class extending SDLActivity and place it in a
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directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
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then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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in the XML below.
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An example Java class can be found in README-android.md
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-->
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<application android:label="@string/app_name"
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android:icon="@mipmap/ic_launcher"
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android:allowBackup="true"
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android:theme="@style/AppTheme"
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android:enableOnBackInvokedCallback="false"
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android:hardwareAccelerated="true" >
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<!-- Example of setting SDL hints from AndroidManifest.xml:
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<meta-data android:name="SDL_ENV.SDL_ANDROID_TRAP_BACK_BUTTON" android:value="0"/>
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-->
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<activity android:name="SDLActivity"
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android:label="@string/app_name"
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android:alwaysRetainTaskState="true"
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android:launchMode="singleInstance"
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android:configChanges="layoutDirection|locale|grammaticalGender|fontScale|fontWeightAdjustment|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true"
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android:exported="true"
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>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<!-- Let Android know that we can handle some USB devices and should receive this event -->
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<!-- Drop file event -->
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<!--
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<data android:mimeType="*/*" />
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</intent-filter>
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-->
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</activity>
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</application>
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</manifest>
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