Input & Resource Managers

This commit is contained in:
Isuru Samarathunga
2025-10-06 01:23:54 +05:30
parent 71c7499226
commit c23f5f4559
26 changed files with 20904 additions and 93 deletions

View File

@ -17,13 +17,33 @@
#include <AudioManager.hpp>
#include <IAEngine/Engine.hpp>
#include <SDL3/SDL_iostream.h>
namespace ia::iae
{
MIX_Mixer *AudioManager::s_mixer;
VOID AudioManager::Initialize()
{
if (!MIX_Init())
THROW_UNKNOWN("Failed to initialize SDL Mixer: ", SDL_GetError());
if (!(s_mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL)))
THROW_UNKNOWN(BuildString("Failed to create the SDL mixer: ", SDL_GetError()));
}
VOID AudioManager::Terminate()
{
MIX_DestroyMixer(s_mixer);
}
}
Handle AudioManager::CreateAudio(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return (Handle) MIX_LoadAudio_IO(s_mixer, SDL_IOFromConstMem(encodedData, encodedDataSize), false, true);
}
VOID AudioManager::DestoryAudio(IN Handle handle)
{
MIX_DestroyAudio((MIX_Audio*)handle);
}
} // namespace ia::iae