Input & Resource Managers
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@ -103,6 +103,11 @@ namespace ia::iae
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EventManager::OnSDLEvent(event);
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ImGui_ImplSDL3_ProcessEvent(event);
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}
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FLOAT32 TimePeriod::GetValue() CONST
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{
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return (FLOAT32) m_value + ((FLOAT32) m_value * (Random::Get() * m_randomAdjustment) / 100.0f);
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}
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} // namespace ia::iae
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BOOL ValidateGameFunctionTable(IN GameFunctionTable gameFunctionTable)
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