Input & Resource Managers

This commit is contained in:
Isuru Samarathunga
2025-10-06 01:23:54 +05:30
parent 71c7499226
commit c23f5f4559
26 changed files with 20904 additions and 93 deletions

View File

@ -14,11 +14,21 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <ResourceManager.hpp>
#include <IAEngine/Engine.hpp>
#include <ResourceManager.hpp>
#include <AudioManager.hpp>
#include <Renderer/GPUResourceManager.hpp>
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include <stb_image.h>
#include <stb_image_resize2.h>
namespace ia::iae
{
Map<Handle, UINT64> ResourceManager::s_imageExtents;
VOID ResourceManager::Initialize()
{
}
@ -26,40 +36,106 @@ namespace ia::iae
VOID ResourceManager::Terminate()
{
}
}
Handle ResourceManager::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
INT32 w, h, n;
const auto rgbaData = stbi_load_from_memory(encodedData, encodedDataSize, &w, &h, &n, STBI_rgb_alpha);
const auto result = CreateImage(rgbaData, w, h);
STBI_FREE(rgbaData);
return result;
}
Handle ResourceManager::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
{
const auto handle = (Handle) GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, width, height,
rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
s_imageExtents[handle] = (((UINT64) width) << 32) | height;
return handle;
}
Handle ResourceManager::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return AudioManager::CreateAudio(encodedData, encodedDataSize);
}
VOID ResourceManager::DestroyImage(IN Handle image)
{
GPUResourceManager::DestroyTexture((SDL_GPUTexture *) image);
}
VOID ResourceManager::DestroySound(IN Handle sound)
{
AudioManager::DestoryAudio(sound);
}
IVec2 ResourceManager::GetImageExtent(IN Handle image)
{
const auto t = s_imageExtents[image];
return {(INT32) (t >> 32), (INT32) t};
}
Handle ResourceManager::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
{
const auto currentExtent = GetImageExtent(image);
const auto pixelData =
GPUResourceManager::GetTexturePixelData((SDL_GPUTexture *) image, currentExtent.x, currentExtent.y);
GPUResourceManager::DestroyTexture((SDL_GPUTexture *) image);
const auto newPixelData =
stbir_resize_uint8_linear(pixelData.data(), currentExtent.x, currentExtent.y, currentExtent.x * 4, nullptr,
newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
const auto result = CreateImage(newPixelData, newWidth, newHeight);
free(newPixelData);
return result;
}
Handle ResourceManager::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY)
{
return (Handle)GPUResourceManager::CombineTextures((SDL_GPUTexture**)images.data(), unitWidth, unitHeight, unitCountX, unitCountY);
}
} // namespace ia::iae
namespace ia::iae
{
Handle Engine::CreateImage()
Handle Engine::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return INVALID_HANDLE;
return ResourceManager::CreateImage(encodedData, encodedDataSize);
}
Handle Engine::CreateSound()
Handle Engine::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
{
return INVALID_HANDLE;
return ResourceManager::CreateImage(rgbaData, width, height);
}
Handle Engine::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
{
return ResourceManager::CreateSound(encodedData, encodedDataSize);
}
VOID Engine::DestroyImage(IN Handle image)
{
ResourceManager::DestroyImage(image);
}
VOID Engine::DestroySound(IN Handle sound)
{
ResourceManager::DestroySound(sound);
}
Vec2 Engine::GetImageExtent(IN Handle image)
IVec2 Engine::GetImageExtent(IN Handle image)
{
return {};
return ResourceManager::GetImageExtent(image);
}
VOID Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
Handle Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
{
return ResourceManager::RescaleImage(image, newWidth, newHeight);
}
Handle Engine::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY)
{
return INVALID_HANDLE;
return ResourceManager::CombineImages(images, unitWidth, unitHeight, unitCountX, unitCountY);
}
} // namespace ia::iae