Input & Resource Managers
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@ -14,11 +14,21 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <ResourceManager.hpp>
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#include <IAEngine/Engine.hpp>
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#include <ResourceManager.hpp>
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#include <AudioManager.hpp>
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#include <Renderer/GPUResourceManager.hpp>
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#include <stb_image.h>
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#include <stb_image_resize2.h>
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namespace ia::iae
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{
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Map<Handle, UINT64> ResourceManager::s_imageExtents;
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VOID ResourceManager::Initialize()
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{
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}
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@ -26,40 +36,106 @@ namespace ia::iae
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VOID ResourceManager::Terminate()
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{
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}
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}
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Handle ResourceManager::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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INT32 w, h, n;
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const auto rgbaData = stbi_load_from_memory(encodedData, encodedDataSize, &w, &h, &n, STBI_rgb_alpha);
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const auto result = CreateImage(rgbaData, w, h);
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STBI_FREE(rgbaData);
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return result;
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}
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Handle ResourceManager::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
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{
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const auto handle = (Handle) GPUResourceManager::CreateTexture(SDL_GPU_TEXTUREUSAGE_SAMPLER, width, height,
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rgbaData, SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM);
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s_imageExtents[handle] = (((UINT64) width) << 32) | height;
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return handle;
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}
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Handle ResourceManager::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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return AudioManager::CreateAudio(encodedData, encodedDataSize);
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}
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VOID ResourceManager::DestroyImage(IN Handle image)
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{
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GPUResourceManager::DestroyTexture((SDL_GPUTexture *) image);
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}
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VOID ResourceManager::DestroySound(IN Handle sound)
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{
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AudioManager::DestoryAudio(sound);
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}
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IVec2 ResourceManager::GetImageExtent(IN Handle image)
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{
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const auto t = s_imageExtents[image];
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return {(INT32) (t >> 32), (INT32) t};
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}
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Handle ResourceManager::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
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{
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const auto currentExtent = GetImageExtent(image);
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const auto pixelData =
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GPUResourceManager::GetTexturePixelData((SDL_GPUTexture *) image, currentExtent.x, currentExtent.y);
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GPUResourceManager::DestroyTexture((SDL_GPUTexture *) image);
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const auto newPixelData =
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stbir_resize_uint8_linear(pixelData.data(), currentExtent.x, currentExtent.y, currentExtent.x * 4, nullptr,
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newWidth, newHeight, newWidth * 4, stbir_pixel_layout::STBIR_RGBA);
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const auto result = CreateImage(newPixelData, newWidth, newHeight);
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free(newPixelData);
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return result;
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}
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Handle ResourceManager::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
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IN INT32 unitCountX, IN INT32 unitCountY)
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{
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return (Handle)GPUResourceManager::CombineTextures((SDL_GPUTexture**)images.data(), unitWidth, unitHeight, unitCountX, unitCountY);
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}
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} // namespace ia::iae
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namespace ia::iae
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{
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Handle Engine::CreateImage()
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Handle Engine::CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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return INVALID_HANDLE;
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return ResourceManager::CreateImage(encodedData, encodedDataSize);
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}
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Handle Engine::CreateSound()
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Handle Engine::CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height)
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{
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return INVALID_HANDLE;
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return ResourceManager::CreateImage(rgbaData, width, height);
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}
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Handle Engine::CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize)
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{
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return ResourceManager::CreateSound(encodedData, encodedDataSize);
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}
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VOID Engine::DestroyImage(IN Handle image)
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{
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ResourceManager::DestroyImage(image);
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}
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VOID Engine::DestroySound(IN Handle sound)
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{
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ResourceManager::DestroySound(sound);
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}
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Vec2 Engine::GetImageExtent(IN Handle image)
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IVec2 Engine::GetImageExtent(IN Handle image)
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{
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return {};
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return ResourceManager::GetImageExtent(image);
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}
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VOID Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
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Handle Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
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{
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return ResourceManager::RescaleImage(image, newWidth, newHeight);
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}
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Handle Engine::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
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IN INT32 unitCountX, IN INT32 unitCountY)
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{
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return INVALID_HANDLE;
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return ResourceManager::CombineImages(images, unitWidth, unitHeight, unitCountX, unitCountY);
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}
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} // namespace ia::iae
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