Input & Resource Managers
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@ -34,5 +34,9 @@ namespace ia::iae
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STATIC SDL_GPUBuffer *CreateDeviceLocalBuffer(IN SDL_GPUBufferUsageFlags usage, IN PCVOID data, IN UINT32 dataSize);
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STATIC VOID DestroyTexture(IN SDL_GPUTexture *handle);
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STATIC VOID DestroyBuffer(IN SDL_GPUBuffer *handle);
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STATIC Vector<UINT8> GetTexturePixelData(IN SDL_GPUTexture* texture, IN INT32 width, IN INT32 height);
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STATIC SDL_GPUTexture* CombineTextures(IN SDL_GPUTexture** textures, IN INT32 unitWidth, IN INT32 unitHeight,
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IN INT32 unitCountX, IN INT32 unitCountY);
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};
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} // namespace ia::iae
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