Input & Resource Managers
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@ -16,11 +16,12 @@
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#pragma once
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#include <IACore/Exception.hpp>
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#include <IACore/Map.hpp>
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#include <IACore/Logger.hpp>
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#include <IACore/Memory.hpp>
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#include <IACore/String.hpp>
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#include <IACore/Vector.hpp>
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#include <IACore/Exception.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_transform.hpp>
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@ -30,6 +31,8 @@
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <chrono>
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#define IAE_LOG_TAG "IAE"
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#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
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@ -52,6 +55,31 @@ namespace ia::iae
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struct TimePeriod
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{
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TimePeriod()
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{
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}
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TimePeriod(IN INT32 value, IN INT32 randomAdjustment)
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{
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SetValue(value);
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SetRandomAdjustment(randomAdjustment);
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}
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VOID SetValue(IN INT32 value)
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{
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m_value = value;
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}
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VOID SetRandomAdjustment(IN INT32 adjustment)
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{
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m_randomAdjustment = adjustment;
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}
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FLOAT32 GetValue() CONST;
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private:
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INT32 m_value{};
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INT32 m_randomAdjustment{};
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};
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struct ImageView
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@ -61,12 +61,13 @@ namespace ia::iae
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STATIC VOID DebugDraw_StrokeRect(IN Vec2 position, IN Vec2 size);
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// Resource Functions
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STATIC Handle CreateImage();
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STATIC Handle CreateSound();
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STATIC Handle CreateImage(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC Handle CreateImage(IN PCUINT8 rgbaData, IN INT32 width, IN INT32 height);
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STATIC Handle CreateSound(IN PCUINT8 encodedData, IN SIZE_T encodedDataSize);
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STATIC VOID DestroyImage(IN Handle image);
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STATIC VOID DestroySound(IN Handle sound);
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STATIC Vec2 GetImageExtent(IN Handle image);
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STATIC VOID RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
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STATIC IVec2 GetImageExtent(IN Handle image);
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STATIC Handle RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight);
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STATIC Handle CombineImages(IN CONST Vector<Handle>& images, IN INT32 unitWidth, IN INT32 unitHeight, IN INT32 unitCountX, IN INT32 unitCountY);
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// Game Functions
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@ -74,7 +75,8 @@ namespace ia::iae
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STATIC VOID SetActiveCamera(IN ICameraComponent* cameraComponent);
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// Scene Functions
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STATIC Handle CreateScene();
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STATIC Handle CreateScene(IN CONST String& sceneXML);
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STATIC Handle CreateEmptyScene();
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STATIC VOID DestroyScene(IN Handle handle);
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STATIC VOID ChangeActiveScene(IN Handle scene);
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STATIC VOID AddNodeToActiveScene(IN RefPtr<INode> node);
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@ -94,9 +96,9 @@ namespace ia::iae
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STATIC BOOL IsInputActionDown(IN Handle action);
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STATIC BOOL WasInputActionPressed(IN Handle action);
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STATIC BOOL WasInputActionReleased(IN Handle action);
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STATIC BOOL IsInputActionDown(IN PCCHAR action);
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STATIC BOOL WasInputActionPressed(IN PCCHAR action);
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STATIC BOOL WasInputActionReleased(IN PCCHAR action);
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STATIC BOOL IsInputActionDown(IN CONST String& action);
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STATIC BOOL WasInputActionPressed(IN CONST String& action);
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STATIC BOOL WasInputActionReleased(IN CONST String& action);
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STATIC Handle BindInputAction(IN CONST String& name, IN InputKey key);
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STATIC VOID BindInputAxis(IN InputKey upKey, IN InputKey downKey, IN InputKey leftKey, IN InputKey rightKey);
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