Engine Single Instance Mode
This commit is contained in:
@ -1,8 +1,5 @@
|
||||
#include <Game.hpp>
|
||||
#include <Player.hpp>
|
||||
#include <Ground.hpp>
|
||||
|
||||
#include <IAEngine/ResourceManager.hpp>
|
||||
#include <IAEngine/Rendering/Camera.hpp>
|
||||
|
||||
#include <IACore/File.hpp>
|
||||
@ -11,33 +8,24 @@ namespace ia::iae::game
|
||||
{
|
||||
RefPtr<iae::Scene> scene;
|
||||
|
||||
ResourceManager* g_resourceManager{};
|
||||
|
||||
RefPtr<Texture> g_tex;
|
||||
Texture g_tex;
|
||||
|
||||
VOID Game::Initialize()
|
||||
{
|
||||
g_resourceManager = m_engine->RegisterResourceManager<ResourceManager>();
|
||||
|
||||
scene = m_engine->CreateScene();
|
||||
m_engine->ChangeScene(scene);
|
||||
|
||||
iae::Renderer::AddDebugUIWindow("Debug Window", {100, 100}, {100, 200}, [](){});
|
||||
scene = Engine::CreateScene();
|
||||
Engine::ChangeScene(scene);
|
||||
|
||||
const auto d = File::ReadToVector("Graphics/1.jpg");
|
||||
g_tex = g_resourceManager->CreateTexture(d.data(), d.size());
|
||||
|
||||
|
||||
g_tex = Engine::CreateTexture(d.data(), d.size());
|
||||
}
|
||||
|
||||
VOID Game::Terminate()
|
||||
{
|
||||
g_tex.reset();
|
||||
}
|
||||
|
||||
VOID Game::Update()
|
||||
{
|
||||
g_tex->Draw({200.0f, 150.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
|
||||
g_tex.Draw({200.0f, 150.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
|
||||
iae::Renderer::GetCamera()->Position().x += 0.1f;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user