Engine Single Instance Mode

This commit is contained in:
Isuru Samarathunga
2025-09-13 22:02:35 +05:30
parent 594180c5d3
commit c6a8a8a76c
22 changed files with 123 additions and 523 deletions

View File

@ -1,8 +1,5 @@
#include <Game.hpp>
#include <Player.hpp>
#include <Ground.hpp>
#include <IAEngine/ResourceManager.hpp>
#include <IAEngine/Rendering/Camera.hpp>
#include <IACore/File.hpp>
@ -11,33 +8,24 @@ namespace ia::iae::game
{
RefPtr<iae::Scene> scene;
ResourceManager* g_resourceManager{};
RefPtr<Texture> g_tex;
Texture g_tex;
VOID Game::Initialize()
{
g_resourceManager = m_engine->RegisterResourceManager<ResourceManager>();
scene = m_engine->CreateScene();
m_engine->ChangeScene(scene);
iae::Renderer::AddDebugUIWindow("Debug Window", {100, 100}, {100, 200}, [](){});
scene = Engine::CreateScene();
Engine::ChangeScene(scene);
const auto d = File::ReadToVector("Graphics/1.jpg");
g_tex = g_resourceManager->CreateTexture(d.data(), d.size());
g_tex = Engine::CreateTexture(d.data(), d.size());
}
VOID Game::Terminate()
{
g_tex.reset();
}
VOID Game::Update()
{
g_tex->Draw({200.0f, 150.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
g_tex.Draw({200.0f, 150.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f});
iae::Renderer::GetCamera()->Position().x += 0.1f;
}
}