Engine Single Instance Mode
This commit is contained in:
@ -1,20 +1,18 @@
|
||||
#include <Game.hpp>
|
||||
|
||||
ia::iae::Engine g_engine;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
g_engine.Initialize({.GameName = "IAE Sandbox", .WindowWidth = 800, .WindowHeight = 600});
|
||||
const auto game = new ia::iae::game::Game(&g_engine);
|
||||
ia::iae::Engine::Initialize({.GameName = "IAE Sandbox", .WindowWidth = 800, .WindowHeight = 600});
|
||||
const auto game = new ia::iae::game::Game();
|
||||
game->Initialize();
|
||||
while (!g_engine.ShouldClose())
|
||||
while (!ia::iae::Engine::ShouldClose())
|
||||
{
|
||||
g_engine.BeginFrame();
|
||||
ia::iae::Engine::BeginFrame();
|
||||
game->Update();
|
||||
g_engine.EndFrame();
|
||||
ia::iae::Engine::EndFrame();
|
||||
}
|
||||
game->Terminate();
|
||||
delete game;
|
||||
g_engine.Terminate();
|
||||
ia::iae::Engine::Terminate();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user