mipmaps
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@ -61,6 +61,7 @@ namespace ia::iae
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STATIC VOID SetRenderState_Texture(IN Handle image);
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STATIC VOID SetRenderState_Transform(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer,
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IN INT16 sortIndex);
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STATIC VOID SetRenderState_TransformUI(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation);
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STATIC Vec2 GetRendererScalingFactor();
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// Debug Draw Functions
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