Sprite Flipping & Texture Offsets
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@ -55,7 +55,7 @@ namespace ia::iae::rpg
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VOID OnUpdate(IN FLOAT32 deltaTime)
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{
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IAEngine::DrawSprite(g_playerSpriteSheet, 0, 0, {100.0f, 100.0f});
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IAEngine::DrawSprite(g_playerSpriteSheet, 2, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
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}
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VOID OnResize(IN INT32 newWidth, IN INT32 newHeight)
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