Engine & Game Library Interface Update

This commit is contained in:
Isuru Samarathunga
2025-10-05 01:51:48 +05:30
parent 5408f07e97
commit f8b41a0d61
48 changed files with 2423 additions and 193 deletions

View File

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// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <ResourceManager.hpp>
#include <IAEngine/Engine.hpp>
namespace ia::iae
{
VOID ResourceManager::Initialize()
{
}
VOID ResourceManager::Terminate()
{
}
}
namespace ia::iae
{
Handle Engine::CreateImage()
{
return INVALID_HANDLE;
}
Handle Engine::CreateSound()
{
return INVALID_HANDLE;
}
VOID Engine::DestroyImage(IN Handle image)
{
}
VOID Engine::DestroySound(IN Handle sound)
{
}
Vec2 Engine::GetImageExtent(IN Handle image)
{
return {};
}
VOID Engine::RescaleImage(IN Handle image, IN INT32 newWidth, IN INT32 newHeight)
{
}
Handle Engine::CombineImages(IN CONST Vector<Handle> &images, IN INT32 unitWidth, IN INT32 unitHeight,
IN INT32 unitCountX, IN INT32 unitCountY)
{
return INVALID_HANDLE;
}
} // namespace ia::iae