Engine & Game Library Interface Update
This commit is contained in:
@ -16,24 +16,24 @@
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#pragma once
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#include <IACore/Exception.hpp>
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#include <IACore/Logger.hpp>
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#include <IACore/Vector.hpp>
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#include <IACore/Memory.hpp>
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#include <IACore/String.hpp>
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#include <IACore/Exception.hpp>
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#include <IACore/Vector.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/scalar_constants.hpp>
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#include <glm/mat4x4.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#define IAE_LOG_TAG "[IAE]: "
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#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
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#define IAE_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
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#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
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#define IAE_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
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#define IAE_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
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namespace ia::iae
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@ -44,6 +44,34 @@ namespace ia::iae
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using Vec2 = glm::vec2;
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using Vec3 = glm::vec3;
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using Vec4 = glm::vec4;
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using IVec2 = glm::ivec2;
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using IVec3 = glm::ivec3;
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using IVec4 = glm::ivec4;
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using Mat4 = glm::mat4;
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struct TimePeriod
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{
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};
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struct ImageView
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{
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Handle Image{};
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Vec4 Scissor{};
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};
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struct SoundView
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{
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Handle Sound{};
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INT32 LoopTimes{};
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TimePeriod LoopDelay{};
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};
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struct GeometryVertex
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{
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Vec2 Position{};
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Vec2 TexCoord{};
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Vec4 Color{};
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};
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struct Color
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{
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@ -51,7 +79,235 @@ namespace ia::iae
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UINT8 G{0xFF};
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UINT8 B{0xFF};
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UINT8 A{0xFF};
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};
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/* Adopted from SDL3 */
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enum class InputKey : UINT8
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{
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UNKNOWN = 0,
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A = 4,
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B = 5,
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C = 6,
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D = 7,
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E = 8,
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F = 9,
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G = 10,
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H = 11,
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I = 12,
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J = 13,
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K = 14,
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L = 15,
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M = 16,
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N = 17,
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O = 18,
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P = 19,
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Q = 20,
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R = 21,
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S = 22,
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T = 23,
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U = 24,
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V = 25,
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W = 26,
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X = 27,
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Y = 28,
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Z = 29,
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N1 = 30,
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N2 = 31,
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N3 = 32,
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N4 = 33,
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N5 = 34,
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N6 = 35,
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N7 = 36,
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N8 = 37,
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N9 = 38,
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N0 = 39,
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RETURN = 40,
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ESCAPE = 41,
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BACKSPACE = 42,
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TAB = 43,
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SPACE = 44,
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MINUS = 45,
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EQUALS = 46,
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LEFTBRACKET = 47,
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RIGHTBRACKET = 48,
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BACKSLASH = 49,
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NONUSHASH = 50,
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SEMICOLON = 51,
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APOSTROPHE = 52,
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GRAVE = 53,
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COMMA = 54,
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PERIOD = 55,
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SLASH = 56,
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CAPSLOCK = 57,
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F1 = 58,
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F2 = 59,
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F3 = 60,
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F4 = 61,
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F5 = 62,
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F6 = 63,
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F7 = 64,
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F8 = 65,
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F9 = 66,
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F10 = 67,
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F11 = 68,
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F12 = 69,
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K_PRINTSCREEN = 70,
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K_SCROLLLOCK = 71,
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K_PAUSE = 72,
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K_INSERT = 73,
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K_HOME = 74,
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K_PAGEUP = 75,
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K_DELETE = 76,
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K_END = 77,
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K_PAGEDOWN = 78,
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K_RIGHT = 79,
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K_LEFT = 80,
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K_DOWN = 81,
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K_UP = 82,
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NUMLOCKCLEAR = 83,
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KP_DIVIDE = 84,
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KP_MULTIPLY = 85,
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KP_MINUS = 86,
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KP_PLUS = 87,
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KP_ENTER = 88,
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KP_1 = 89,
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KP_2 = 90,
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KP_3 = 91,
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KP_4 = 92,
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KP_5 = 93,
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KP_6 = 94,
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KP_7 = 95,
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KP_8 = 96,
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KP_9 = 97,
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KP_0 = 98,
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KP_PERIOD = 99,
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NONUSBACKSLASH = 100,
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APPLICATION = 101,
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POWER = 102,
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KP_EQUALS = 103,
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F13 = 104,
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F14 = 105,
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F15 = 106,
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F16 = 107,
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F17 = 108,
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F18 = 109,
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F19 = 110,
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F20 = 111,
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F21 = 112,
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F22 = 113,
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F23 = 114,
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F24 = 115,
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EXECUTE = 116,
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HELP = 117,
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MENU = 118,
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SELECT = 119,
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STOP = 120,
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AGAIN = 121,
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UNDO = 122,
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CUT = 123,
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COPY = 124,
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PASTE = 125,
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FIND = 126,
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MUTE = 127,
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VOLUMEUP = 128,
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VOLUMEDOWN = 129,
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KP_COMMA = 133,
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KP_EQUALSAS400 = 134,
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INTERNATIONAL1 = 135,
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INTERNATIONAL2 = 136,
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INTERNATIONAL3 = 137,
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INTERNATIONAL4 = 138,
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INTERNATIONAL5 = 139,
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INTERNATIONAL6 = 140,
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INTERNATIONAL7 = 141,
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INTERNATIONAL8 = 142,
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INTERNATIONAL9 = 143,
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LANG1 = 144,
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LANG2 = 145,
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LANG3 = 146,
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LANG4 = 147,
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LANG5 = 148,
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LANG6 = 149,
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LANG7 = 150,
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LANG8 = 151,
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LANG9 = 152,
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ALTERASE = 153,
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SYSREQ = 154,
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CANCEL = 155,
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CLEAR = 156,
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PRIOR = 157,
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RETURN2 = 158,
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SEPARATOR = 159,
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OPER = 161,
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CLEARAGAIN = 162,
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CRSEL = 163,
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EXSEL = 164,
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KP_00 = 176,
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KP_000 = 177,
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THOUSANDSSEPARATOR = 178,
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DECIMALSEPARATOR = 179,
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CURRENCYUNIT = 180,
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CURRENCYSUBUNIT = 181,
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KP_LEFTPAREN = 182,
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KP_RIGHTPAREN = 183,
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KP_LEFTBRACE = 184,
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KP_RIGHTBRACE = 185,
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KP_TAB = 186,
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KP_BACKSPACE = 187,
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KP_A = 188,
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KP_B = 189,
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KP_C = 190,
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KP_D = 191,
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KP_E = 192,
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KP_F = 193,
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KP_XOR = 194,
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KP_POWER = 195,
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KP_PERCENT = 196,
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KP_LESS = 197,
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KP_GREATER = 198,
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KP_AMPERSAND = 199,
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KP_DBLAMPERSAND = 200,
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KP_VERTICALBAR = 201,
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KP_DBLVERTICALBAR = 202,
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KP_COLON = 203,
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KP_HASH = 204,
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KP_SPACE = 205,
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KP_AT = 206,
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KP_EXCLAM = 207,
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KP_MEMSTORE = 208,
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KP_MEMRECALL = 209,
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KP_MEMCLEAR = 210,
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KP_MEMADD = 211,
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KP_MEMSUBTRACT = 212,
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KP_MEMMULTIPLY = 213,
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KP_MEMDIVIDE = 214,
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KP_PLUSMINUS = 215,
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KP_CLEAR = 216,
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KP_CLEARENTRY = 217,
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KP_BINARY = 218,
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KP_OCTAL = 219,
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KP_DECIMAL = 220,
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KP_HEXADECIMAL = 221,
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LCTRL = 224,
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LSHIFT = 225,
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LALT = 226,
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LGUI = 227,
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RCTRL = 228,
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RSHIFT = 229,
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RALT = 230,
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RGUI = 231,
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};
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} // namespace ia::iae
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27
Engine/Src/Inc/IAEngine/Components/CameraComponent.hpp
Normal file
27
Engine/Src/Inc/IAEngine/Components/CameraComponent.hpp
Normal file
@ -0,0 +1,27 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
|
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
|
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//
|
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <IAEngine/Components/IComponent.hpp>
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namespace ia::iae
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{
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struct ICameraComponent: public IComponent
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{
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PURE_VIRTUAL(Mat4* GetMatrix() CONST);
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};
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}
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29
Engine/Src/Inc/IAEngine/Components/IComponent.hpp
Normal file
29
Engine/Src/Inc/IAEngine/Components/IComponent.hpp
Normal file
@ -0,0 +1,29 @@
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// IAEngine: 2D Game Engine by IA
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// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
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//
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
|
||||
//
|
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// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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|
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#pragma once
|
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|
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#include <IAEngine/Base.hpp>
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namespace ia::iae
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{
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class INode;
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struct IComponent
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{
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INode* Node{};
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};
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}
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@ -16,52 +16,11 @@
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#pragma once
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#include <IAEngine/Base.hpp>
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#include <IAEngine/Nodes/INode.hpp>
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#include <IAEngine/Components/CameraComponent.hpp>
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namespace ia::iae
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{
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using InputKey = UINT8;
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struct TimePeriod
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{
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};
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struct INode
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{
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String Name{};
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};
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struct IComponent
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{
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};
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|
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struct ICameraComponent: public IComponent
|
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{
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|
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};
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|
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struct ImageView
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{
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Handle Image{};
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Vec4 Scissor{};
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};
|
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|
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struct SoundView
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{
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Handle Sound{};
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INT32 LoopTimes{};
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TimePeriod LoopDelay{};
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};
|
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|
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struct GeometryVertex
|
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{
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Vec2 Position{};
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Vec2 TexCoord{};
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Vec4 Color{};
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};
|
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|
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class Engine
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{
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public:
|
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@ -85,13 +44,12 @@ namespace ia::iae
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STATIC VOID ResizeDisplay(IN INT32 newWidth, IN INT32 newHeight);
|
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|
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// Renderer State Functions
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STATIC VOID SetRenderState_Scissor(IN Vec4 rect);
|
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STATIC VOID SetRenderState_Scissor(IN IVec4 rect);
|
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STATIC VOID SetRenderState_FlippedH(IN BOOL value);
|
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STATIC VOID SetRenderState_FlippedV(IN BOOL value);
|
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STATIC VOID SetRenderState_TextureOffset(IN Vec2 off);
|
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STATIC VOID SetRenderState_ColorOverlay(IN Color color);
|
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STATIC VOID SetRenderState_CameraRelative(IN BOOL value);
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STATIC VOID SetRenderState_ScissorEnabled(IN BOOL value);
|
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STATIC VOID SetRenderState_Texture(IN Handle image);
|
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STATIC VOID SetRenderState_Transform(IN Vec2 position, IN Vec2 scale, IN FLOAT32 rotation, IN UINT8 layer, IN INT16 sortIndex);
|
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|
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@ -151,5 +109,8 @@ namespace ia::iae
|
||||
STATIC INT64 GetUnixSecond();
|
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STATIC INT64 GetUnixMillisecond();
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STATIC FLOAT32 GetFrameDeltaTime();
|
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|
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// Engine Functions
|
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STATIC BOOL IsDebugMode();
|
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};
|
||||
}
|
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@ -16,7 +16,7 @@
|
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|
||||
#pragma once
|
||||
|
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#include <IAEngine/GameInterface.hpp>
|
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#include <IAEngine/GameLibraryInterface.hpp>
|
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|
||||
#if defined(__BUILDING_IAENGINE) && (__BUILDING_IAENGINE)
|
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#define IAE_DLL_API IA_DLL_EXPORT
|
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@ -24,7 +24,4 @@
|
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#define IAE_DLL_API IA_DLL_IMPORT
|
||||
#endif
|
||||
|
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C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable));
|
||||
C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate());
|
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C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate());
|
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C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event));
|
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C_DECL(IAE_DLL_API INT32 IAEngine_Run(IN GameFunctionTable gameFunctionTable));
|
||||
27
Engine/Src/Inc/IAEngine/Nodes/INode.hpp
Normal file
27
Engine/Src/Inc/IAEngine/Nodes/INode.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Base.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
struct INode
|
||||
{
|
||||
String Name{};
|
||||
};
|
||||
}
|
||||
24
Engine/Src/Inc/IAEngine/Nodes/Node2D.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Nodes/Node2D.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Nodes/INode.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
24
Engine/Src/Inc/IAEngine/Nodes/SpriteNode.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Nodes/SpriteNode.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Nodes/INode.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
24
Engine/Src/Inc/IAEngine/Nodes/SpriteObjectNode.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Nodes/SpriteObjectNode.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Nodes/INode.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
24
Engine/Src/Inc/IAEngine/Nodes/TextureNode.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Nodes/TextureNode.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Nodes/INode.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
24
Engine/Src/Inc/IAEngine/Nodes/TextureObjectNode.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Nodes/TextureObjectNode.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Nodes/INode.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
24
Engine/Src/Inc/IAEngine/Nodes/UINode.hpp
Normal file
24
Engine/Src/Inc/IAEngine/Nodes/UINode.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
// IAEngine: 2D Game Engine by IA
|
||||
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IAEngine/Nodes/INode.hpp>
|
||||
|
||||
namespace ia::iae
|
||||
{
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user