diff --git a/.vscode/launch.json b/.vscode/launch.json
new file mode 100644
index 0000000..b048367
--- /dev/null
+++ b/.vscode/launch.json
@@ -0,0 +1,21 @@
+{
+ // Use IntelliSense to learn about possible attributes.
+ // Hover to view descriptions of existing attributes.
+ // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
+ "version": "0.2.0",
+ "configurations": [
+ {
+ "name": "(Windows) Launch",
+ "type": "cppvsdbg",
+ "request": "launch",
+ "program": "${workspaceFolder}/build/bin/Debug/IAEngineRuntimeWin.exe",
+ "args": [],
+ "stopAtEntry": false,
+ "cwd": "${fileDirname}",
+ "environment": [],
+ "console": "externalTerminal",
+ "preLaunchTask": "CMake: build"
+ }
+
+ ]
+}
\ No newline at end of file
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8220c30..f7b221b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -25,4 +25,7 @@ add_subdirectory(Vendor/)
add_subdirectory(Engine/)
add_subdirectory(Runtime/)
add_subdirectory(Editor/)
+
add_subdirectory(Tests/)
+
+add_subdirectory(Samples/)
diff --git a/Engine/CMakeLists.txt b/Engine/CMakeLists.txt
index e69de29..377182c 100644
--- a/Engine/CMakeLists.txt
+++ b/Engine/CMakeLists.txt
@@ -0,0 +1,13 @@
+set(SRC_FILES
+ "Src/Imp/CPP/Engine.cpp"
+)
+
+add_library(IAEngine SHARED ${SRC_FILES})
+
+target_compile_definitions(IAEngine PRIVATE "__BUILDING_IAENGINE=1")
+
+target_include_directories(IAEngine PUBLIC Src/Inc)
+target_include_directories(IAEngine PRIVATE Src/Imp/HPP)
+
+target_link_libraries(IAEngine PUBLIC IACore ImGui glm::glm)
+target_link_libraries(IAEngine PRIVATE SDL3::SDL3 SDL3_mixer::SDL3_mixer RmlUi::RmlUi)
diff --git a/Engine/Src/Imp/CPP/Engine.cpp b/Engine/Src/Imp/CPP/Engine.cpp
new file mode 100644
index 0000000..50e92e1
--- /dev/null
+++ b/Engine/Src/Imp/CPP/Engine.cpp
@@ -0,0 +1,74 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#include
+#include
+
+GameFunctionTable g_gameFunctions{};
+
+//SDL_SetAppMetadata("SDL Hello World Example", "1.0", "com.example.sdl-hello-world");
+
+namespace ia::iae
+{
+
+}
+
+#include
+
+BOOL ValidateGameFunctionTable(IN GameFunctionTable gameFunctionTable)
+{
+ if(!gameFunctionTable.OnInitialize) return false;
+ if(!gameFunctionTable.OnTerminate) return false;
+ if(!gameFunctionTable.OnDebugDraw) return false;
+ if(!gameFunctionTable.OnFixedUpdate) return false;
+ if(!gameFunctionTable.OnUpdate) return false;
+ if(!gameFunctionTable.OnResize) return false;
+ if(!gameFunctionTable.GetName) return false;
+ if(!gameFunctionTable.GetVersion) return false;
+ if(!gameFunctionTable.GetPackageName) return false;
+ if(!gameFunctionTable.GetDeveloperName) return false;
+ if(!gameFunctionTable.GetPublisherName) return false;
+ return true;
+}
+
+C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable))
+{
+ if(!ValidateGameFunctionTable(gameFunctionTable))
+ {
+ IAE_LOG_ERROR("Invalid game function table was passed to the engine. Exiting..");
+ return false;
+ }
+
+ g_gameFunctions = gameFunctionTable;
+
+ IAE_LOG_INFO("Booting IAEngine for ", gameFunctionTable.GetName());
+
+ return true;
+}
+
+C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate())
+{
+ IAE_LOG_INFO("Shutting down IAEngine");
+}
+
+C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate())
+{
+ return true;
+}
+
+C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event))
+{
+}
\ No newline at end of file
diff --git a/Engine/Src/Imp/HPP/Engine.hpp b/Engine/Src/Imp/HPP/Engine.hpp
new file mode 100644
index 0000000..27bf167
--- /dev/null
+++ b/Engine/Src/Imp/HPP/Engine.hpp
@@ -0,0 +1,24 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+
+namespace ia::iae
+{
+
+}
\ No newline at end of file
diff --git a/Engine/Src/Inc/IAEngine/Base.hpp b/Engine/Src/Inc/IAEngine/Base.hpp
new file mode 100644
index 0000000..60724f2
--- /dev/null
+++ b/Engine/Src/Inc/IAEngine/Base.hpp
@@ -0,0 +1,43 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+#include
+#include
+#include
+#include
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+#define IAE_LOG_TAG "[IAE]: "
+
+#define IAE_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
+#define IAE_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
+#define IAE_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
+
+namespace ia::iae
+{
+ using Handle = INT64;
+ STATIC CONSTEXPR Handle INVALID_HANDLE = -1;
+} // namespace ia::iae
\ No newline at end of file
diff --git a/Engine/Src/Inc/IAEngine/Engine.hpp b/Engine/Src/Inc/IAEngine/Engine.hpp
new file mode 100644
index 0000000..27bf167
--- /dev/null
+++ b/Engine/Src/Inc/IAEngine/Engine.hpp
@@ -0,0 +1,24 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+
+namespace ia::iae
+{
+
+}
\ No newline at end of file
diff --git a/Engine/Src/Inc/IAEngine/EngineInterface.hpp b/Engine/Src/Inc/IAEngine/EngineInterface.hpp
new file mode 100644
index 0000000..6713d34
--- /dev/null
+++ b/Engine/Src/Inc/IAEngine/EngineInterface.hpp
@@ -0,0 +1,30 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+
+#if defined(__BUILDING_IAENGINE) && (__BUILDING_IAENGINE)
+ #define IAE_DLL_API IA_DLL_EXPORT
+#else
+ #define IAE_DLL_API IA_DLL_IMPORT
+#endif
+
+C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnInitialize(IN GameFunctionTable gameFunctionTable));
+C_DECL(IAE_DLL_API ia::VOID IAEngine_OnTerminate());
+C_DECL(IAE_DLL_API ia::BOOL IAEngine_OnIterate());
+C_DECL(IAE_DLL_API ia::VOID IAEngine_OnEvent(IN PVOID event));
diff --git a/Engine/Src/Inc/IAEngine/GameInterface.hpp b/Engine/Src/Inc/IAEngine/GameInterface.hpp
new file mode 100644
index 0000000..8001ada
--- /dev/null
+++ b/Engine/Src/Inc/IAEngine/GameInterface.hpp
@@ -0,0 +1,62 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+
+using namespace ia;
+using namespace ia::iae;
+
+#if defined(__BUILDING_IAENGINE_GAME) && (__BUILDING_IAENGINE_GAME)
+
+ #define GAME_LOG_TAG "[GAME]: "
+ #define GAME_LOG_INFO(...) ia::Logger::Info(IAE_LOG_TAG, __VA_ARGS__)
+ #define GAME_LOG_WARN(...) ia::Logger::Warn(IAE_LOG_TAG, __VA_ARGS__)
+ #define GAME_LOG_ERROR(...) ia::Logger::Error(IAE_LOG_TAG, __VA_ARGS__)
+
+ C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize());
+ C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate());
+ C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw());
+ C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate());
+ C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime));
+ C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight));
+ C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName());
+ C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion());
+ C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName());
+ C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName());
+ C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName());
+
+#else
+
+ struct GameFunctionTable
+ {
+ VOID (*OnInitialize)() {nullptr};
+ VOID (*OnTerminate)() {nullptr};
+ VOID (*OnDebugDraw)() {nullptr};
+ VOID (*OnFixedUpdate)() {nullptr};
+ VOID (*OnUpdate)(IN FLOAT32 deltaTime) {nullptr};
+ VOID (*OnResize)(IN INT32 newWidth, IN INT32 newHeight) {nullptr};
+
+ PCCHAR (*GetName)() {nullptr};
+ UINT64 (*GetVersion)() {nullptr};
+ PCCHAR (*GetPackageName)() {nullptr};
+ PCCHAR (*GetDeveloperName)() {nullptr};
+ PCCHAR (*GetPublisherName)() {nullptr};
+ };
+
+#endif
+
diff --git a/Runtime/Windows/CMakeLists.txt b/Runtime/Windows/CMakeLists.txt
index e69de29..9ac2cfa 100644
--- a/Runtime/Windows/CMakeLists.txt
+++ b/Runtime/Windows/CMakeLists.txt
@@ -0,0 +1,7 @@
+set(SRC_FILES
+ "Src/Imp/CPP/Main.cpp"
+)
+
+add_executable(IAEngineRuntimeWin ${SRC_FILES})
+
+target_link_libraries(IAEngineRuntimeWin PRIVATE IAEngine nlohmann_json SDL3::SDL3)
diff --git a/Runtime/Windows/Src/Imp/CPP/Main.cpp b/Runtime/Windows/Src/Imp/CPP/Main.cpp
new file mode 100644
index 0000000..ab4e3ab
--- /dev/null
+++ b/Runtime/Windows/Src/Imp/CPP/Main.cpp
@@ -0,0 +1,61 @@
+#define WIN32_LEAN_AND_MEAN
+#include
+
+#define SDL_MAIN_USE_CALLBACKS
+
+#include
+#include
+
+#include
+
+SDL_AppResult SDL_AppIterate(void *appstate)
+{
+ IAEngine_OnIterate();
+ return SDL_APP_CONTINUE;
+}
+
+SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
+{
+ switch (event->type) {
+ case SDL_EVENT_QUIT:
+ return SDL_APP_SUCCESS;
+ }
+ IAEngine_OnEvent(event);
+ return SDL_APP_CONTINUE;
+}
+
+SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
+{
+ GameFunctionTable gameFunctionTable{};
+
+ const auto gameLib = LoadLibrary("Game.dll");
+ if(!gameLib)
+ {
+ IAE_LOG_ERROR("Failed to load the dynamic library \"Game.dll\". Please make sure it exists.");
+ return SDL_APP_FAILURE;
+ }
+
+ gameFunctionTable.OnInitialize = (VOID(*)())GetProcAddress(gameLib, "Game_OnInitialize");
+ gameFunctionTable.OnTerminate = (VOID(*)())GetProcAddress(gameLib, "Game_OnTerminate");
+ gameFunctionTable.OnDebugDraw = (VOID(*)())GetProcAddress(gameLib, "Game_OnDebugDraw");
+ gameFunctionTable.OnFixedUpdate = (VOID(*)())GetProcAddress(gameLib, "Game_OnFixedUpdate");
+ gameFunctionTable.OnUpdate = (VOID(*)(IN FLOAT32 deltaTime))GetProcAddress(gameLib, "Game_OnUpdate");
+ gameFunctionTable.OnResize = (VOID(*)(IN INT32 newWidth, IN INT32 newHeight))GetProcAddress(gameLib, "Game_OnResize");
+
+ gameFunctionTable.GetName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetName");
+ gameFunctionTable.GetVersion = (UINT64(*)())GetProcAddress(gameLib, "Game_GetVersion");
+ gameFunctionTable.GetPackageName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetPackageName");
+ gameFunctionTable.GetDeveloperName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetDeveloperName");
+ gameFunctionTable.GetPublisherName = (PCCHAR(*)())GetProcAddress(gameLib, "Game_GetPublisherName");
+
+ if(!IAEngine_OnInitialize(gameFunctionTable))
+ return SDL_APP_FAILURE;
+
+ return SDL_APP_CONTINUE;
+}
+
+void SDL_AppQuit(void *appstate, SDL_AppResult result)
+{
+ IAEngine_OnTerminate();
+ SDL_Quit();
+}
\ No newline at end of file
diff --git a/Samples/CMakeLists.txt b/Samples/CMakeLists.txt
new file mode 100644
index 0000000..8d3998d
--- /dev/null
+++ b/Samples/CMakeLists.txt
@@ -0,0 +1,2 @@
+
+add_subdirectory(SpaceInvaders/)
diff --git a/Samples/SpaceInvaders/CMakeLists.txt b/Samples/SpaceInvaders/CMakeLists.txt
new file mode 100644
index 0000000..bb99171
--- /dev/null
+++ b/Samples/SpaceInvaders/CMakeLists.txt
@@ -0,0 +1,11 @@
+set(SRC_FILES
+ "Src/Imp/CPP/Game.cpp"
+)
+
+add_library(Game SHARED ${SRC_FILES})
+
+target_compile_definitions(Game PRIVATE "__BUILDING_IAENGINE_GAME=1")
+
+target_include_directories(Game PRIVATE "Src/Imp/HPP")
+
+target_link_libraries(Game PUBLIC IAEngine)
diff --git a/Samples/SpaceInvaders/Src/Imp/CPP/Game.cpp b/Samples/SpaceInvaders/Src/Imp/CPP/Game.cpp
new file mode 100644
index 0000000..615f6f3
--- /dev/null
+++ b/Samples/SpaceInvaders/Src/Imp/CPP/Game.cpp
@@ -0,0 +1,68 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#include
+
+C_DECL(IA_DLL_EXPORT VOID Game_OnInitialize())
+{
+ GAME_LOG_INFO("Booting Game");
+}
+
+C_DECL(IA_DLL_EXPORT VOID Game_OnTerminate())
+{
+ GAME_LOG_INFO("Shutting down Game");
+}
+
+C_DECL(IA_DLL_EXPORT VOID Game_OnDebugDraw())
+{
+}
+
+C_DECL(IA_DLL_EXPORT VOID Game_OnFixedUpdate())
+{
+}
+
+C_DECL(IA_DLL_EXPORT VOID Game_OnUpdate(IN FLOAT32 deltaTime))
+{
+}
+
+C_DECL(IA_DLL_EXPORT VOID Game_OnResize(IN INT32 newWidth, IN INT32 newHeight))
+{
+}
+
+C_DECL(IA_DLL_EXPORT PCCHAR Game_GetName())
+{
+ return "Space Invaders";
+}
+
+C_DECL(IA_DLL_EXPORT UINT64 Game_GetVersion())
+{
+ return IA_MAKE_VERSION(1, 0, 0);
+}
+
+C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPackageName())
+{
+ return "com.iasoft.iaenginesamples.spaceinvaders";
+}
+
+C_DECL(IA_DLL_EXPORT PCCHAR Game_GetDeveloperName())
+{
+ return "IASoft (PVT) LTD";
+}
+
+C_DECL(IA_DLL_EXPORT PCCHAR Game_GetPublisherName())
+{
+ return "IASoft (PVT) LTD";
+}
diff --git a/Samples/SpaceInvaders/Src/Imp/HPP/Game.hpp b/Samples/SpaceInvaders/Src/Imp/HPP/Game.hpp
new file mode 100644
index 0000000..b87c3f4
--- /dev/null
+++ b/Samples/SpaceInvaders/Src/Imp/HPP/Game.hpp
@@ -0,0 +1,20 @@
+// IAEngine: 2D Game Engine by IA
+// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+
diff --git a/Vendor/IACore b/Vendor/IACore
index 0fd33d9..b38dc22 160000
--- a/Vendor/IACore
+++ b/Vendor/IACore
@@ -1 +1 @@
-Subproject commit 0fd33d958e626a605d5d8629329383fda45b380c
+Subproject commit b38dc220be3948778e3c9233a42da5269aa02600