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5 Commits

Author SHA1 Message Date
8b308db058 Audio Engine Fixes 2025-10-03 03:16:40 +05:30
6a87771d8f Fixes 2025-10-01 23:14:11 +05:30
f6c022f38e Fixes 2025-09-30 01:41:48 +05:30
0d5c2e639e Fixes 2025-09-29 19:04:14 +05:30
ae20f51e9a Fixes 2025-09-29 16:12:19 +05:30
9 changed files with 110 additions and 91 deletions

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@ -19,12 +19,26 @@
#include <SDL3/SDL_iostream.h> #include <SDL3/SDL_iostream.h>
#include <SDL3_mixer/SDL_mixer.h> #include <SDL3_mixer/SDL_mixer.h>
#include <condition_variable>
#include <thread> #include <thread>
namespace ia::iae namespace ia::iae
{ {
struct TrackData
{
BOOL IsActive{};
MIX_Track *Track{};
INT32 LoopTimes{};
TimePeriod LoopDelay{};
std::thread *PlaybackThread;
std::mutex Mutex;
std::condition_variable CV;
};
MIX_Mixer *g_mixer{}; MIX_Mixer *g_mixer{};
Vector<MIX_Track *> g_tracks; Vector<TrackData*> g_tracks;
Vector<INT64> g_destroyQueue;
Vector<MIX_Audio *> g_audioData; Vector<MIX_Audio *> g_audioData;
VOID Audio::Initialize() VOID Audio::Initialize()
@ -38,7 +52,48 @@ namespace ia::iae
VOID Audio::Terminate() VOID Audio::Terminate()
{ {
for (SIZE_T i = 0; i < g_tracks.size(); i++)
{
{
std::lock_guard<std::mutex> lock(g_tracks[i]->Mutex);
g_tracks[i]->IsActive = false;
}
g_tracks[i]->CV.notify_one();
g_tracks[i]->PlaybackThread->join();
delete g_tracks[i];
}
MIX_StopAllTracks(g_mixer, 0);
g_audioData.clear(); g_audioData.clear();
g_tracks.clear();
}
VOID Audio::Update()
{
for (SIZE_T i = 0; i < g_tracks.size(); i++)
{
auto &t = g_tracks[i];
if (!t->IsActive && !MIX_TrackPlaying(t->Track))
DestroyTrack(i);
}
// [IATODO]: IMPL: Destroy queue
}
INT64 Audio::CreateTrack()
{
g_tracks.pushBack(new TrackData{true, MIX_CreateTrack(g_mixer)});
return g_tracks.size() - 1;
}
VOID Audio::DestroyTrack(IN INT64 trackHandle)
{
if(trackHandle >= g_tracks.size())
return;
auto& t = g_tracks[trackHandle];
ClearTrack(trackHandle);
MIX_StopTrack(t->Track, 0);
t->IsActive = false;
g_destroyQueue.pushBack(trackHandle);
} }
Sound Audio::CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize) Sound Audio::CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize)
@ -47,62 +102,55 @@ namespace ia::iae
return Sound(g_audioData.size() - 1); return Sound(g_audioData.size() - 1);
} }
INT64 Audio::CreateTrack()
{
g_tracks.pushBack(MIX_CreateTrack(g_mixer));
return g_tracks.size() - 1;
}
VOID Audio::DestroyTrack(IN INT64 trackHandle)
{
ClearTrack(trackHandle);
}
VOID Audio::QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle) VOID Audio::QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle)
{ {
MIX_SetTrackAudio(g_tracks[trackHandle], g_audioData[dataHandle]); MIX_SetTrackAudio(g_tracks[trackHandle]->Track, g_audioData[dataHandle]);
} }
VOID Audio::PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay) VOID Audio::PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay)
{ {
struct __callback_data auto &t = g_tracks[trackHandle];
{ t->LoopTimes = loopTimes;
INT32 loopTimes; t->LoopDelay = loopDelay;
TimePeriod loopDelay; if (t->LoopTimes == 0)
}; t->IsActive = false;
const auto callbackData = new __callback_data{.loopTimes = loopTimes, .loopDelay = loopDelay};
MIX_PlayTrack(g_tracks[trackHandle], 0);
MIX_SetTrackStoppedCallback(
g_tracks[trackHandle],
[](PVOID _callbackData, MIX_Track *track) {
const auto callbackData = (__callback_data *) _callbackData;
if (callbackData->loopTimes < 0)
goto loop_next_iteration;
else if (callbackData->loopTimes == 0)
return;
else else
callbackData->loopTimes -= 1; t->PlaybackThread = new std::thread([trackHandle]() {
auto &t = g_tracks[trackHandle];
while (t->IsActive)
{
if (MIX_TrackPlaying(t->Track))
continue;
if (t->LoopTimes < 0)
goto loop_next_iteration;
else if (!t->LoopTimes)
{
t->IsActive = false;
return;
}
t->LoopTimes--;
loop_next_iteration: loop_next_iteration:
std::this_thread::sleep_for(std::chrono::milliseconds((INT32) (callbackData->loopDelay.GetValue() * 1000))); std::unique_lock<std::mutex> lock(t->Mutex);
MIX_PlayTrack(track, 0); t->CV.wait_for(lock, std::chrono::milliseconds((INT32) (t->LoopDelay.GetValue() * 1000)),
}, [t]() { return !t->IsActive; });
callbackData); MIX_PlayTrack(t->Track, 0);
}
});
MIX_PlayTrack(t->Track, 0);
} }
VOID Audio::ClearTrack(IN INT64 trackHandle) VOID Audio::ClearTrack(IN INT64 trackHandle)
{ {
MIX_StopTrack(g_tracks[trackHandle], 0); MIX_StopTrack(g_tracks[trackHandle]->Track, 0);
} }
VOID Audio::PauseTrack(IN INT64 trackHandle) VOID Audio::PauseTrack(IN INT64 trackHandle)
{ {
MIX_PauseTrack(g_tracks[trackHandle]); MIX_PauseTrack(g_tracks[trackHandle]->Track);
} }
VOID Audio::ResumeTrack(IN INT64 trackHandle) VOID Audio::ResumeTrack(IN INT64 trackHandle)
{ {
MIX_ResumeTrack(g_tracks[trackHandle]); MIX_ResumeTrack(g_tracks[trackHandle]->Track);
} }
} // namespace ia::iae } // namespace ia::iae

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@ -35,6 +35,7 @@ namespace ia::iae
VOID PhysicsComponent::Update() VOID PhysicsComponent::Update()
{ {
m_velocity = {};
} }
Handle PhysicsComponent::CreateCollider() Handle PhysicsComponent::CreateCollider()
@ -58,6 +59,7 @@ namespace ia::iae
{ {
IA_ASSERT(m_isDynamic); IA_ASSERT(m_isDynamic);
const auto v = direction * m_movementSpeed; const auto v = direction * m_movementSpeed;
m_velocity += v;
for(const auto& t: m_colliders) for(const auto& t: m_colliders)
{ {
if(!Physics::CanMove(m_physicsHandle, t, v)) if(!Physics::CanMove(m_physicsHandle, t, v))

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@ -138,6 +138,7 @@ namespace ia::iae
g_physicsDebugDrawEnabled = !g_physicsDebugDrawEnabled; g_physicsDebugDrawEnabled = !g_physicsDebugDrawEnabled;
Physics::Update(); Physics::Update();
Audio::Update();
if B_LIKELY (g_activeScene) if B_LIKELY (g_activeScene)
g_activeScene->Update(); g_activeScene->Update();

View File

@ -72,9 +72,10 @@ namespace ia::iae
c->Disable(); c->Disable();
} }
VOID Node::AddChild(IN RefPtr<Node> node) Node* Node::AddChild(IN RefPtr<Node> node)
{ {
m_children.pushBack(node); m_children.pushBack(node);
return node.get();
} }
VOID Node::AddComponent(IN RefPtr<IComponent> component) VOID Node::AddComponent(IN RefPtr<IComponent> component)

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@ -17,6 +17,8 @@
#include <IAEngine/IAEngine.hpp> #include <IAEngine/IAEngine.hpp>
#include <IAEngine/Physics/Physics.hpp> #include <IAEngine/Physics/Physics.hpp>
#include <IAEngine/Rendering/DebugDraw.hpp> #include <IAEngine/Rendering/DebugDraw.hpp>
#include <IAEngine/Rendering/Camera.hpp>
#include <IAEngine/Rendering/Renderer.hpp>
#include <IAEngine/Nodes/Node.hpp> #include <IAEngine/Nodes/Node.hpp>
@ -28,49 +30,6 @@ namespace ia::iae
Vector<PhysicsComponent *> g_physicsComponents; Vector<PhysicsComponent *> g_physicsComponents;
FLOAT32 Sq(IN FLOAT32 v)
{
return v * v;
}
enum class RectSide
{
NONE,
LEFT,
RIGHT,
TOP,
BOTTOM,
};
RectSide GetRectSide(IN glm::vec2 d)
{
const auto dX = abs(d.x);
const auto dY = abs(d.y);
if (d.x >= 0)
{
if (dX > dY)
{
return RectSide::RIGHT;
}
else
{
return (d.y < 0) ? RectSide::TOP : RectSide::BOTTOM;
}
}
else
{
if (dX > dY)
{
return RectSide::LEFT;
}
else
{
return (d.y < 0) ? RectSide::TOP : RectSide::BOTTOM;
}
}
return RectSide::NONE;
}
VOID Physics::Initialize() VOID Physics::Initialize()
{ {
} }
@ -95,7 +54,7 @@ namespace ia::iae
auto color = glm::vec4{0.75f, 0.0f, 0.0f, 1.0f}; auto color = glm::vec4{0.75f, 0.0f, 0.0f, 1.0f};
if(c.IsTrigger) if(c.IsTrigger)
color = {0.25f, 0.45f, 0.75f, 0.75f}; color = {0.25f, 0.45f, 0.75f, 0.75f};
DebugDraw::DrawRect(t->GetNode()->GetPosition() + c.Position, c.Size, color, 2.0f); DebugDraw::DrawRect(t->GetNode()->GetPosition() + c.Position - Renderer::GetCamera()->Position(), c.Size, color, 2.0f);
} }
} }
} }

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@ -64,11 +64,13 @@ namespace ia::iae
STATIC VOID Initialize(); STATIC VOID Initialize();
STATIC VOID Terminate(); STATIC VOID Terminate();
STATIC Sound CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize); STATIC VOID Update();
STATIC INT64 CreateTrack(); STATIC INT64 CreateTrack();
STATIC VOID DestroyTrack(IN INT64 trackHandle); STATIC VOID DestroyTrack(IN INT64 trackHandle);
STATIC Sound CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize);
STATIC VOID QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle); STATIC VOID QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle);
STATIC VOID PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay); STATIC VOID PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay);
STATIC VOID ClearTrack(IN INT64 trackHandle); STATIC VOID ClearTrack(IN INT64 trackHandle);

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@ -58,14 +58,20 @@ namespace ia::iae
return m_colliders; return m_colliders;
} }
CONST glm::vec2& GetVelocity() CONST
{
return m_velocity;
}
public: public:
VOID Draw(); VOID Draw();
VOID Update(); VOID Update();
private: private:
glm::vec2 m_velocity{};
BOOL m_isDynamic{false}; BOOL m_isDynamic{false};
FLOAT32 m_movementSpeed{2.0f};
Vector<Collider> m_colliders; Vector<Collider> m_colliders;
FLOAT32 m_movementSpeed{1.0f};
Handle m_physicsHandle{INVALID_HANDLE}; Handle m_physicsHandle{INVALID_HANDLE};
VOID OnCollision(IN PhysicsComponent *other); VOID OnCollision(IN PhysicsComponent *other);

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@ -255,8 +255,8 @@ namespace ia::iae
enum class DirectionalInput: UINT8 enum class DirectionalInput: UINT8
{ {
NONE = 0, NONE = 255,
DOWN, DOWN = 0,
DOWN_LEFT, DOWN_LEFT,
LEFT, LEFT,
UP_LEFT, UP_LEFT,

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@ -39,7 +39,7 @@ namespace ia::iae
VIRTUAL VOID Disable(); VIRTUAL VOID Disable();
public: public:
VOID AddChild(IN RefPtr<Node> node); Node* AddChild(IN RefPtr<Node> node);
template<typename _component_type> _component_type *AddComponent(); template<typename _component_type> _component_type *AddComponent();