Compare commits
5 Commits
9038fa54b0
...
old
| Author | SHA1 | Date | |
|---|---|---|---|
| 8b308db058 | |||
| 6a87771d8f | |||
| f6c022f38e | |||
| 0d5c2e639e | |||
| ae20f51e9a |
@ -19,12 +19,26 @@
|
|||||||
#include <SDL3/SDL_iostream.h>
|
#include <SDL3/SDL_iostream.h>
|
||||||
#include <SDL3_mixer/SDL_mixer.h>
|
#include <SDL3_mixer/SDL_mixer.h>
|
||||||
|
|
||||||
|
#include <condition_variable>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
namespace ia::iae
|
namespace ia::iae
|
||||||
{
|
{
|
||||||
|
struct TrackData
|
||||||
|
{
|
||||||
|
BOOL IsActive{};
|
||||||
|
MIX_Track *Track{};
|
||||||
|
INT32 LoopTimes{};
|
||||||
|
TimePeriod LoopDelay{};
|
||||||
|
std::thread *PlaybackThread;
|
||||||
|
|
||||||
|
std::mutex Mutex;
|
||||||
|
std::condition_variable CV;
|
||||||
|
};
|
||||||
|
|
||||||
MIX_Mixer *g_mixer{};
|
MIX_Mixer *g_mixer{};
|
||||||
Vector<MIX_Track *> g_tracks;
|
Vector<TrackData*> g_tracks;
|
||||||
|
Vector<INT64> g_destroyQueue;
|
||||||
Vector<MIX_Audio *> g_audioData;
|
Vector<MIX_Audio *> g_audioData;
|
||||||
|
|
||||||
VOID Audio::Initialize()
|
VOID Audio::Initialize()
|
||||||
@ -38,7 +52,48 @@ namespace ia::iae
|
|||||||
|
|
||||||
VOID Audio::Terminate()
|
VOID Audio::Terminate()
|
||||||
{
|
{
|
||||||
|
for (SIZE_T i = 0; i < g_tracks.size(); i++)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(g_tracks[i]->Mutex);
|
||||||
|
g_tracks[i]->IsActive = false;
|
||||||
|
}
|
||||||
|
g_tracks[i]->CV.notify_one();
|
||||||
|
g_tracks[i]->PlaybackThread->join();
|
||||||
|
delete g_tracks[i];
|
||||||
|
}
|
||||||
|
MIX_StopAllTracks(g_mixer, 0);
|
||||||
g_audioData.clear();
|
g_audioData.clear();
|
||||||
|
g_tracks.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID Audio::Update()
|
||||||
|
{
|
||||||
|
for (SIZE_T i = 0; i < g_tracks.size(); i++)
|
||||||
|
{
|
||||||
|
auto &t = g_tracks[i];
|
||||||
|
if (!t->IsActive && !MIX_TrackPlaying(t->Track))
|
||||||
|
DestroyTrack(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// [IATODO]: IMPL: Destroy queue
|
||||||
|
}
|
||||||
|
|
||||||
|
INT64 Audio::CreateTrack()
|
||||||
|
{
|
||||||
|
g_tracks.pushBack(new TrackData{true, MIX_CreateTrack(g_mixer)});
|
||||||
|
return g_tracks.size() - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID Audio::DestroyTrack(IN INT64 trackHandle)
|
||||||
|
{
|
||||||
|
if(trackHandle >= g_tracks.size())
|
||||||
|
return;
|
||||||
|
auto& t = g_tracks[trackHandle];
|
||||||
|
ClearTrack(trackHandle);
|
||||||
|
MIX_StopTrack(t->Track, 0);
|
||||||
|
t->IsActive = false;
|
||||||
|
g_destroyQueue.pushBack(trackHandle);
|
||||||
}
|
}
|
||||||
|
|
||||||
Sound Audio::CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize)
|
Sound Audio::CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize)
|
||||||
@ -47,62 +102,55 @@ namespace ia::iae
|
|||||||
return Sound(g_audioData.size() - 1);
|
return Sound(g_audioData.size() - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
INT64 Audio::CreateTrack()
|
|
||||||
{
|
|
||||||
g_tracks.pushBack(MIX_CreateTrack(g_mixer));
|
|
||||||
return g_tracks.size() - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
VOID Audio::DestroyTrack(IN INT64 trackHandle)
|
|
||||||
{
|
|
||||||
ClearTrack(trackHandle);
|
|
||||||
}
|
|
||||||
|
|
||||||
VOID Audio::QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle)
|
VOID Audio::QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle)
|
||||||
{
|
{
|
||||||
MIX_SetTrackAudio(g_tracks[trackHandle], g_audioData[dataHandle]);
|
MIX_SetTrackAudio(g_tracks[trackHandle]->Track, g_audioData[dataHandle]);
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID Audio::PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay)
|
VOID Audio::PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay)
|
||||||
{
|
{
|
||||||
struct __callback_data
|
auto &t = g_tracks[trackHandle];
|
||||||
{
|
t->LoopTimes = loopTimes;
|
||||||
INT32 loopTimes;
|
t->LoopDelay = loopDelay;
|
||||||
TimePeriod loopDelay;
|
if (t->LoopTimes == 0)
|
||||||
};
|
t->IsActive = false;
|
||||||
|
else
|
||||||
const auto callbackData = new __callback_data{.loopTimes = loopTimes, .loopDelay = loopDelay};
|
t->PlaybackThread = new std::thread([trackHandle]() {
|
||||||
|
auto &t = g_tracks[trackHandle];
|
||||||
MIX_PlayTrack(g_tracks[trackHandle], 0);
|
while (t->IsActive)
|
||||||
MIX_SetTrackStoppedCallback(
|
{
|
||||||
g_tracks[trackHandle],
|
if (MIX_TrackPlaying(t->Track))
|
||||||
[](PVOID _callbackData, MIX_Track *track) {
|
continue;
|
||||||
const auto callbackData = (__callback_data *) _callbackData;
|
if (t->LoopTimes < 0)
|
||||||
if (callbackData->loopTimes < 0)
|
goto loop_next_iteration;
|
||||||
goto loop_next_iteration;
|
else if (!t->LoopTimes)
|
||||||
else if (callbackData->loopTimes == 0)
|
{
|
||||||
return;
|
t->IsActive = false;
|
||||||
else
|
return;
|
||||||
callbackData->loopTimes -= 1;
|
}
|
||||||
loop_next_iteration:
|
t->LoopTimes--;
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds((INT32) (callbackData->loopDelay.GetValue() * 1000)));
|
loop_next_iteration:
|
||||||
MIX_PlayTrack(track, 0);
|
std::unique_lock<std::mutex> lock(t->Mutex);
|
||||||
},
|
t->CV.wait_for(lock, std::chrono::milliseconds((INT32) (t->LoopDelay.GetValue() * 1000)),
|
||||||
callbackData);
|
[t]() { return !t->IsActive; });
|
||||||
|
MIX_PlayTrack(t->Track, 0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
MIX_PlayTrack(t->Track, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID Audio::ClearTrack(IN INT64 trackHandle)
|
VOID Audio::ClearTrack(IN INT64 trackHandle)
|
||||||
{
|
{
|
||||||
MIX_StopTrack(g_tracks[trackHandle], 0);
|
MIX_StopTrack(g_tracks[trackHandle]->Track, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID Audio::PauseTrack(IN INT64 trackHandle)
|
VOID Audio::PauseTrack(IN INT64 trackHandle)
|
||||||
{
|
{
|
||||||
MIX_PauseTrack(g_tracks[trackHandle]);
|
MIX_PauseTrack(g_tracks[trackHandle]->Track);
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID Audio::ResumeTrack(IN INT64 trackHandle)
|
VOID Audio::ResumeTrack(IN INT64 trackHandle)
|
||||||
{
|
{
|
||||||
MIX_ResumeTrack(g_tracks[trackHandle]);
|
MIX_ResumeTrack(g_tracks[trackHandle]->Track);
|
||||||
}
|
}
|
||||||
} // namespace ia::iae
|
} // namespace ia::iae
|
||||||
@ -35,6 +35,7 @@ namespace ia::iae
|
|||||||
|
|
||||||
VOID PhysicsComponent::Update()
|
VOID PhysicsComponent::Update()
|
||||||
{
|
{
|
||||||
|
m_velocity = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle PhysicsComponent::CreateCollider()
|
Handle PhysicsComponent::CreateCollider()
|
||||||
@ -58,6 +59,7 @@ namespace ia::iae
|
|||||||
{
|
{
|
||||||
IA_ASSERT(m_isDynamic);
|
IA_ASSERT(m_isDynamic);
|
||||||
const auto v = direction * m_movementSpeed;
|
const auto v = direction * m_movementSpeed;
|
||||||
|
m_velocity += v;
|
||||||
for(const auto& t: m_colliders)
|
for(const auto& t: m_colliders)
|
||||||
{
|
{
|
||||||
if(!Physics::CanMove(m_physicsHandle, t, v))
|
if(!Physics::CanMove(m_physicsHandle, t, v))
|
||||||
|
|||||||
@ -138,6 +138,7 @@ namespace ia::iae
|
|||||||
g_physicsDebugDrawEnabled = !g_physicsDebugDrawEnabled;
|
g_physicsDebugDrawEnabled = !g_physicsDebugDrawEnabled;
|
||||||
|
|
||||||
Physics::Update();
|
Physics::Update();
|
||||||
|
Audio::Update();
|
||||||
|
|
||||||
if B_LIKELY (g_activeScene)
|
if B_LIKELY (g_activeScene)
|
||||||
g_activeScene->Update();
|
g_activeScene->Update();
|
||||||
|
|||||||
@ -72,9 +72,10 @@ namespace ia::iae
|
|||||||
c->Disable();
|
c->Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID Node::AddChild(IN RefPtr<Node> node)
|
Node* Node::AddChild(IN RefPtr<Node> node)
|
||||||
{
|
{
|
||||||
m_children.pushBack(node);
|
m_children.pushBack(node);
|
||||||
|
return node.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID Node::AddComponent(IN RefPtr<IComponent> component)
|
VOID Node::AddComponent(IN RefPtr<IComponent> component)
|
||||||
|
|||||||
@ -17,6 +17,8 @@
|
|||||||
#include <IAEngine/IAEngine.hpp>
|
#include <IAEngine/IAEngine.hpp>
|
||||||
#include <IAEngine/Physics/Physics.hpp>
|
#include <IAEngine/Physics/Physics.hpp>
|
||||||
#include <IAEngine/Rendering/DebugDraw.hpp>
|
#include <IAEngine/Rendering/DebugDraw.hpp>
|
||||||
|
#include <IAEngine/Rendering/Camera.hpp>
|
||||||
|
#include <IAEngine/Rendering/Renderer.hpp>
|
||||||
|
|
||||||
#include <IAEngine/Nodes/Node.hpp>
|
#include <IAEngine/Nodes/Node.hpp>
|
||||||
|
|
||||||
@ -28,49 +30,6 @@ namespace ia::iae
|
|||||||
|
|
||||||
Vector<PhysicsComponent *> g_physicsComponents;
|
Vector<PhysicsComponent *> g_physicsComponents;
|
||||||
|
|
||||||
FLOAT32 Sq(IN FLOAT32 v)
|
|
||||||
{
|
|
||||||
return v * v;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum class RectSide
|
|
||||||
{
|
|
||||||
NONE,
|
|
||||||
LEFT,
|
|
||||||
RIGHT,
|
|
||||||
TOP,
|
|
||||||
BOTTOM,
|
|
||||||
};
|
|
||||||
|
|
||||||
RectSide GetRectSide(IN glm::vec2 d)
|
|
||||||
{
|
|
||||||
const auto dX = abs(d.x);
|
|
||||||
const auto dY = abs(d.y);
|
|
||||||
if (d.x >= 0)
|
|
||||||
{
|
|
||||||
if (dX > dY)
|
|
||||||
{
|
|
||||||
return RectSide::RIGHT;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return (d.y < 0) ? RectSide::TOP : RectSide::BOTTOM;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (dX > dY)
|
|
||||||
{
|
|
||||||
return RectSide::LEFT;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return (d.y < 0) ? RectSide::TOP : RectSide::BOTTOM;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return RectSide::NONE;
|
|
||||||
}
|
|
||||||
|
|
||||||
VOID Physics::Initialize()
|
VOID Physics::Initialize()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -95,7 +54,7 @@ namespace ia::iae
|
|||||||
auto color = glm::vec4{0.75f, 0.0f, 0.0f, 1.0f};
|
auto color = glm::vec4{0.75f, 0.0f, 0.0f, 1.0f};
|
||||||
if(c.IsTrigger)
|
if(c.IsTrigger)
|
||||||
color = {0.25f, 0.45f, 0.75f, 0.75f};
|
color = {0.25f, 0.45f, 0.75f, 0.75f};
|
||||||
DebugDraw::DrawRect(t->GetNode()->GetPosition() + c.Position, c.Size, color, 2.0f);
|
DebugDraw::DrawRect(t->GetNode()->GetPosition() + c.Position - Renderer::GetCamera()->Position(), c.Size, color, 2.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -64,11 +64,13 @@ namespace ia::iae
|
|||||||
STATIC VOID Initialize();
|
STATIC VOID Initialize();
|
||||||
STATIC VOID Terminate();
|
STATIC VOID Terminate();
|
||||||
|
|
||||||
STATIC Sound CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize);
|
STATIC VOID Update();
|
||||||
|
|
||||||
STATIC INT64 CreateTrack();
|
STATIC INT64 CreateTrack();
|
||||||
STATIC VOID DestroyTrack(IN INT64 trackHandle);
|
STATIC VOID DestroyTrack(IN INT64 trackHandle);
|
||||||
|
|
||||||
|
STATIC Sound CreateSound(IN PCUINT8 audioData, IN SIZE_T audioDataSize);
|
||||||
|
|
||||||
STATIC VOID QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle);
|
STATIC VOID QueueTrackData(IN INT64 trackHandle, IN INT64 dataHandle);
|
||||||
STATIC VOID PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay);
|
STATIC VOID PlayTrack(IN INT64 trackHandle, IN INT32 loopTimes, IN TimePeriod loopDelay);
|
||||||
STATIC VOID ClearTrack(IN INT64 trackHandle);
|
STATIC VOID ClearTrack(IN INT64 trackHandle);
|
||||||
|
|||||||
@ -58,14 +58,20 @@ namespace ia::iae
|
|||||||
return m_colliders;
|
return m_colliders;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CONST glm::vec2& GetVelocity() CONST
|
||||||
|
{
|
||||||
|
return m_velocity;
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
VOID Draw();
|
VOID Draw();
|
||||||
VOID Update();
|
VOID Update();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
glm::vec2 m_velocity{};
|
||||||
BOOL m_isDynamic{false};
|
BOOL m_isDynamic{false};
|
||||||
FLOAT32 m_movementSpeed{2.0f};
|
|
||||||
Vector<Collider> m_colliders;
|
Vector<Collider> m_colliders;
|
||||||
|
FLOAT32 m_movementSpeed{1.0f};
|
||||||
Handle m_physicsHandle{INVALID_HANDLE};
|
Handle m_physicsHandle{INVALID_HANDLE};
|
||||||
|
|
||||||
VOID OnCollision(IN PhysicsComponent *other);
|
VOID OnCollision(IN PhysicsComponent *other);
|
||||||
|
|||||||
@ -255,8 +255,8 @@ namespace ia::iae
|
|||||||
|
|
||||||
enum class DirectionalInput: UINT8
|
enum class DirectionalInput: UINT8
|
||||||
{
|
{
|
||||||
NONE = 0,
|
NONE = 255,
|
||||||
DOWN,
|
DOWN = 0,
|
||||||
DOWN_LEFT,
|
DOWN_LEFT,
|
||||||
LEFT,
|
LEFT,
|
||||||
UP_LEFT,
|
UP_LEFT,
|
||||||
|
|||||||
@ -39,7 +39,7 @@ namespace ia::iae
|
|||||||
VIRTUAL VOID Disable();
|
VIRTUAL VOID Disable();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
VOID AddChild(IN RefPtr<Node> node);
|
Node* AddChild(IN RefPtr<Node> node);
|
||||||
|
|
||||||
template<typename _component_type> _component_type *AddComponent();
|
template<typename _component_type> _component_type *AddComponent();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user