// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include namespace ia::iae { RDC_Buffer::RDC_Buffer() : m_type(EType::NONE), m_size(0) { } RDC_Buffer::RDC_Buffer(IN EType type, IN UINT32 size) : m_type(type), m_size(size) { } RDC_StagingBuffer::RDC_StagingBuffer(IN UINT32 size) : RDC_Buffer(EType::NONE, size) { SDL_GPUTransferBufferCreateInfo stagingBufferCreateInfo{.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .size = size}; m_buffer = SDL_CreateGPUTransferBuffer(RDC_Device::GetHandle(), &stagingBufferCreateInfo); } RDC_StagingBuffer::~RDC_StagingBuffer() { SDL_ReleaseGPUTransferBuffer(RDC_Device::GetHandle(), m_buffer); } VOID RDC_StagingBuffer::CopyFrom(IN PCVOID data, IN UINT32 size) { IA_ASSERT(size <= m_size); const auto mappedPtr = SDL_MapGPUTransferBuffer(RDC_Device::GetHandle(), m_buffer, false); SDL_memcpy(mappedPtr, data, size); SDL_UnmapGPUTransferBuffer(RDC_Device::GetHandle(), m_buffer); } RDC_DeviceLocalBuffer::RDC_DeviceLocalBuffer() { } RDC_DeviceLocalBuffer::RDC_DeviceLocalBuffer(IN RDC_Buffer::EType type, IN UINT32 size) : RDC_Buffer(type, size) { SDL_GPUBufferCreateInfo createInfo{.size = size}; switch (type) { case RDC_Buffer::EType::NONE: THROW_INVALID_DATA(); break; case RDC_Buffer::EType::VERTEX: createInfo.usage = SDL_GPU_BUFFERUSAGE_VERTEX; break; case RDC_Buffer::EType::INDEX: createInfo.usage = SDL_GPU_BUFFERUSAGE_INDEX; break; case RDC_Buffer::EType::STORAGE: createInfo.usage = SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ; break; } m_buffer = SDL_CreateGPUBuffer(RDC_Device::GetHandle(), &createInfo); } RDC_DeviceLocalBuffer::~RDC_DeviceLocalBuffer() { if (m_buffer) SDL_ReleaseGPUBuffer(RDC_Device::GetHandle(), m_buffer); } VOID RDC_DeviceLocalBuffer::CopyFrom(IN RDC_StagingBuffer *stagingBuffer, IN UINT32 size) { CopyFrom(stagingBuffer->m_buffer, size); } VOID RDC_DeviceLocalBuffer::CopyFrom(IN SDL_GPUTransferBuffer *stagingBuffer, IN UINT32 size) { const auto cmdBuffer = SDL_AcquireGPUCommandBuffer(RDC_Device::GetHandle()); const auto copyPass = SDL_BeginGPUCopyPass(cmdBuffer); SDL_GPUTransferBufferLocation src{.transfer_buffer = stagingBuffer, .offset = 0}; SDL_GPUBufferRegion dst{.buffer = m_buffer, .offset = 0, .size = size}; SDL_UploadToGPUBuffer(copyPass, &src, &dst, false); SDL_EndGPUCopyPass(copyPass); SDL_SubmitGPUCommandBuffer(cmdBuffer); SDL_WaitForGPUIdle(RDC_Device::GetHandle()); } RDC_HostVisibleBuffer::RDC_HostVisibleBuffer(IN RDC_Buffer::EType type, IN UINT32 size) : RDC_DeviceLocalBuffer(type, size) { SDL_GPUTransferBufferCreateInfo stagingBufferCreateInfo{.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .size = size}; m_stagingBuffer = SDL_CreateGPUTransferBuffer(RDC_Device::GetHandle(), &stagingBufferCreateInfo); } RDC_HostVisibleBuffer::~RDC_HostVisibleBuffer() { SDL_ReleaseGPUTransferBuffer(RDC_Device::GetHandle(), m_stagingBuffer); } VOID RDC_HostVisibleBuffer::CopyFrom(IN PCVOID data, IN UINT32 size) { IA_ASSERT(size <= m_size); const auto mappedPtr = SDL_MapGPUTransferBuffer(RDC_Device::GetHandle(), m_stagingBuffer, false); SDL_memcpy(mappedPtr, data, size); SDL_UnmapGPUTransferBuffer(RDC_Device::GetHandle(), m_stagingBuffer); RDC_DeviceLocalBuffer::CopyFrom(m_stagingBuffer, size); } } // namespace ia::iae