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C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_rawinputjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_rawinputjoystick.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_windows_gaming_input.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windows_gaming_input.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_windowsjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsjoystick.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\windows\SDL_xinputjoystick.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_xinputjoystick.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\joystick\gdk\SDL_gameinputjoystick.cpp;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gameinputjoystick.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\haptic\windows\SDL_dinputhaptic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dinputhaptic.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\haptic\windows\SDL_windowshaptic.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowshaptic.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_camera_mediafoundation.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\dialog\SDL_dialog.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dialog.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\dialog\SDL_dialog_utils.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_dialog_utils.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\dialog\windows\SDL_windowsdialog.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsdialog.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\process\SDL_process.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_process.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\process\windows\SDL_windowsprocess.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_windowsprocess.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenevents.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenevents.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenframebuffer.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenframebuffer.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenopengles.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenopengles.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenvideo.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenvideo.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenvulkan.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenvulkan.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\video\offscreen\SDL_offscreenwindow.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_offscreenwindow.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\tray\SDL_tray_utils.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_tray_utils.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\gpu\d3d12\SDL_gpu_d3d12.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gpu_d3d12.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\gpu\vulkan\SDL_gpu_vulkan.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_gpu_vulkan.obj C:\IA\OSS\IAEngine\Dev\Vendor\SDL\src\main\generic\SDL_sysmain_callbacks.c;C:\IA\OSS\IAEngine\Dev\build\Vendor\SDL\SDL3-static.dir\Debug\SDL_sysmain_callbacks.obj