#include #include #include namespace ia::iae::game { RefPtr scene; VOID Game::Initialize() { const auto player = MakeRefPtr(m_engine); player->SetLocalPosition({200, 150, 0}); const auto map = MakeRefPtr(m_engine); scene = m_engine->CreateScene(); scene->AddNode(map); scene->AddNode(player); m_engine->ChangeScene(scene); } VOID Game::Terminate() { } VOID Game::Update() { } }