#include #include #include namespace ia::iae::game { RefPtr scene; Texture g_tex; Texture g_tex2; VOID Game::Initialize() { scene = Engine::CreateScene(); Engine::ChangeScene(scene); const auto d = File::ReadToVector("Graphics/1.jpg"); g_tex = Engine::CreateTexture(d.data(), d.size()); g_tex2 = Engine::CreateTexture(d.data(), d.size()); } VOID Game::Terminate() { } VOID Game::Update() { g_tex.Draw({200.0f, 150.0f, 10.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 1.0f, 1.0f, 1.0f}); g_tex2.Draw({300.0f, 150.0f, 15.0f}, {1.0f, 1.0f, 1.0f}, 0.0f, false, false, {1.0f, 0.0f, 1.0f, 1.0f}); //iae::Renderer::GetCamera()->Position().x += 0.1f; } }