// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IAS (ias@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include namespace ia::iae { VOID Scene::Draw() { for (auto &n : m_nodes) n->Draw(); } VOID Scene::Update() { for (auto &n : m_nodes) n->Update(); } VOID Scene::AddNode(IN RefPtr node) { m_nodes.pushBack(node); node->OnAdded(this); } VOID Scene::RemoveNode(IN RefPtr node) { const auto it = m_nodes.find(node); if (it != m_nodes.end()) { m_nodes.erase(it); node->OnRemoved(); } } } // namespace ia::iae