// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include namespace ia::iae { RefPtr Scene::Create() { return MakeRefPtr(); } RefPtr Scene::Create(IN CONST String &sceneXML) { const auto scene = MakeRefPtr(); return scene; } VOID Scene::Draw() { for (auto &t : m_nodes) t->Value->Draw(); } VOID Scene::DebugDraw() { for (auto &t : m_nodes) t->Value->DebugDraw(); } VOID Scene::FixedUpdate() { for (auto &t : m_nodes) t->Value->FixedUpdate(); } VOID Scene::Update() { for (auto &t : m_nodes) t->Value->Update(); } VOID Scene::AddNode(IN RefPtr node) { m_nodes[node->GetName()] = node; } INode *Scene::GetNode(IN CONST String &name) { return m_nodes[name].get(); } VOID Scene::RemoveNode(IN CONST String &name) { m_nodes[name] = nullptr; } } // namespace ia::iae