// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
namespace ia::iae
{
RefPtr Scene::Create()
{
return MakeRefPtr();
}
RefPtr Scene::Create(IN CONST String &sceneXML)
{
const auto scene = MakeRefPtr();
return scene;
}
VOID Scene::Draw()
{
for (auto &t : m_nodes)
t->Value->Draw();
}
VOID Scene::DebugDraw()
{
for (auto &t : m_nodes)
t->Value->DebugDraw();
}
VOID Scene::FixedUpdate()
{
for (auto &t : m_nodes)
t->Value->FixedUpdate();
}
VOID Scene::Update()
{
for (auto &t : m_nodes)
t->Value->Update();
}
VOID Scene::AddNode(IN RefPtr node)
{
m_nodes[node->GetName()] = node;
}
INode *Scene::GetNode(IN CONST String &name)
{
return m_nodes[name].get();
}
VOID Scene::RemoveNode(IN CONST String &name)
{
m_nodes[name] = nullptr;
}
} // namespace ia::iae