// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include namespace ia::iae { VOID Random::Initialize() { srand((INT32)Time::GetUnixMillisecond()); } VOID Random::Terminate() { } FLOAT32 Random::Get() { return ((FLOAT32) rand()) / ((FLOAT32) RAND_MAX); } INT32 Random::GetInRange(IN INT32 min, IN INT32 max) { return min + (INT32)((max - min) * Get()); } } // namespace ia::iae namespace ia::iae { FLOAT32 Engine::GetRandomFloat() { return Random::Get(); } INT32 Engine::GetRandomInRange(IN INT32 min, IN INT32 max) { return Random::GetInRange(min, max); } } // namespace ia::iae