// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
namespace ia::iae
{
FLOAT32 g_globalTimeScale = 1.0f;
FLOAT32 g_deltaTime{1 / 60.0f};
INT64 g_lastFrameTick{0};
std::chrono::time_point g_startMS;
VOID Time::Initialize()
{
g_startMS = std::chrono::high_resolution_clock::now();
}
VOID Time::Terminate()
{
}
VOID Time::NextFrame()
{
const auto t = GetTickCount();
g_deltaTime = t - g_lastFrameTick;
g_lastFrameTick = t;
}
INT64 Time::GetTickCount()
{
return std::chrono::duration_cast(std::chrono::high_resolution_clock::now() -
g_startMS)
.count();
}
INT64 Time::GetCurrentSecond()
{
return std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - g_startMS)
.count();
}
FLOAT32 Time::GetFrameDeltaTime()
{
return g_deltaTime * g_globalTimeScale;
}
INT64 Time::GetUnixSecond()
{
return std::chrono::duration_cast(
std::chrono::system_clock::now().time_since_epoch()).count();
}
INT64 Time::GetUnixMillisecond()
{
return std::chrono::duration_cast(
std::chrono::system_clock::now().time_since_epoch()).count();
}
} // namespace ia::iae
namespace ia::iae
{
VOID Engine::SetTimeScale(IN FLOAT32 scale)
{
g_globalTimeScale = scale;
}
INT64 Engine::GetTickCount()
{
return Time::GetTickCount();
}
INT64 Engine::GetUnixSecond()
{
return Time::GetUnixSecond();
}
INT64 Engine::GetUnixMillisecond()
{
return Time::GetUnixMillisecond();
}
FLOAT32 Engine::GetFrameDeltaTime()
{
return Time::GetFrameDeltaTime();
}
} // namespace ia::iae