// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include namespace ia::iae { SDL_Window* g_windowHandle{}; INT32 Run(IN INT32 argc, IN PCCHAR argv[]) { IVec2 windowExtent{800, 600}; if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD)) THROW_UNKNOWN("Failed to intialize SDL: ", SDL_GetError()); if (!(g_windowHandle = SDL_CreateWindow("IAEngine", windowExtent.x, windowExtent.y, SDL_WINDOW_RESIZABLE))) THROW_UNKNOWN("Failed to create the SDL window: ", SDL_GetError()); RDC::Initialize(windowExtent, g_windowHandle, true); SDL_Event event{}; while (true) { SDL_PollEvent(&event); if (event.type == SDL_EVENT_QUIT) break; //RDC::DrawSpriteTopLeft(0, 0, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f); RDC::RenderToWindow(); } RDC::Terminate(); SDL_DestroyWindow(g_windowHandle); return 0; } } int main(int argc, char* argv[]) { return ia::iae::Run(argc, (const char**)argv); }