// IAEngine: 2D Game Engine by IA
// Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
namespace ia::iae
{
SDL_Window* g_windowHandle{};
INT32 Run(IN INT32 argc, IN PCCHAR argv[])
{
IVec2 windowExtent{800, 600};
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD))
THROW_UNKNOWN("Failed to intialize SDL: ", SDL_GetError());
if (!(g_windowHandle = SDL_CreateWindow("IAEngine", windowExtent.x, windowExtent.y,
SDL_WINDOW_RESIZABLE)))
THROW_UNKNOWN("Failed to create the SDL window: ", SDL_GetError());
RDC::Initialize(windowExtent, g_windowHandle, true);
SDL_Event event{};
while (true)
{
SDL_PollEvent(&event);
if (event.type == SDL_EVENT_QUIT)
break;
//RDC::DrawSpriteTopLeft(0, 0, 0, {100.0f, 100.0f}, {1.0f, 1.0f}, 0.0f);
RDC::RenderToWindow();
}
RDC::Terminate();
SDL_DestroyWindow(g_windowHandle);
return 0;
}
}
int main(int argc, char* argv[])
{
return ia::iae::Run(argc, (const char**)argv);
}