// IAEngine: 2D Game Engine by IA // Copyright (C) 2025 IASoft (PVT) LTD (oss@iasoft.dev) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include namespace ia::iae { class RDC_Pipeline { public: struct StageDesc { Vector SourceData{}; UINT32 SamplerCount{}; UINT32 UniformBufferCount{}; UINT32 StorageBufferCount{}; }; public: RDC_Pipeline(IN SDL_GPUTextureFormat renderTargetFormat, IN CONST StageDesc &vertexStageDesc, IN CONST StageDesc &pixelStageDesc, IN BOOL enableVertexBuffer); ~RDC_Pipeline(); VOID Bind(IN SDL_GPURenderPass* renderPass); public: SDL_GPUGraphicsPipeline *GetHandle() CONST { return m_handle; } private: SDL_GPUGraphicsPipeline *m_handle{}; }; } // namespace ia::iae