#include #include #include #include namespace ia::iae::game { RefPtr scene; ResourceManager* g_resourceManager{}; VOID Game::Initialize() { g_resourceManager = m_engine->RegisterResourceManager(); scene = m_engine->CreateScene(); m_engine->ChangeScene(scene); const auto player = MakeRefPtr(m_engine); player->SetLocalPosition({100.0f, 200.0f, 0.0f}); scene->AddNode(player); const auto ground = MakeRefPtr(m_engine); ground->SetLocalPosition({50.0f, 500.0f, 0.0f}); scene->AddNode(ground); } VOID Game::Terminate() { } VOID Game::Update() { } }