#include namespace ia::iae::game { TiledMap::TiledMap(IN Engine *engine) : m_engine(engine) { //m_musicEmitter = AddComponent(); //m_atlasRenderer = AddComponent(); } VOID TiledMap::OnAdded(IN Scene *scene) { Node::OnAdded(scene); } VOID TiledMap::OnRemoved() { Node::OnRemoved(); } VOID TiledMap::Draw() { Node::Draw(); } VOID TiledMap::Update() { Node::Update(); } } // namespace ia::iae::game