#include #include #include namespace ia::iae::game { Player::Player(IN Engine *engine) : m_engine(engine) { m_spriteRenderer = AddComponent(); } VOID Player::OnAdded(IN Scene *scene) { Node::OnAdded(scene); } VOID Player::OnRemoved() { Node::OnRemoved(); } VOID Player::Draw() { Node::Draw(); } VOID Player::Update() { Node::Update(); } } // namespace ia::iae::game