set(SRC_FILES "Src/Imp/CPP/UI.cpp" "Src/Imp/CPP/Time.cpp" "Src/Imp/CPP/Utils.cpp" "Src/Imp/CPP/Scene.cpp" "Src/Imp/CPP/Random.cpp" "Src/Imp/CPP/Engine.cpp" "Src/Imp/CPP/Physics.cpp" "Src/Imp/CPP/InternalEngine.cpp" "Src/Imp/CPP/InputManager.cpp" "Src/Imp/CPP/ResourceManager.cpp" "Src/Imp/CPP/EventManager.cpp" "Src/Imp/CPP/WorldManager.cpp" "Src/Imp/CPP/AudioManager.cpp" "Src/Imp/CPP/Renderer/DebugDraw.cpp" "Src/Imp/CPP/Renderer/Pipeline.cpp" "Src/Imp/CPP/Renderer/Renderer.cpp" "Src/Imp/CPP/Renderer/GPUResourceManager.cpp" "Src/Imp/CPP/Nodes/Node2D.cpp" "Src/Imp/CPP/Nodes/CameraNode.cpp" "Src/Imp/CPP/Nodes/SpriteNode.cpp" "Src/Imp/CPP/Nodes/TextureNode.cpp" "Src/Imp/CPP/Nodes/TileMapNode.cpp" "Src/Imp/CPP/Components/CameraComponent.cpp" "Src/Imp/CPP/Components/PhysicsComponent.cpp" "Src/Imp/CPP/Components/SpriteComponent.cpp" "Src/Imp/CPP/Components/TextureComponent.cpp" "Src/Imp/CPP/Components/TileMapComponent.cpp" "Src/Imp/CPP/Components/SoundEmitterComponent.cpp" # Vendor "Src/Imp/CPP/Vendor/pugixml/pugixml.cpp" "Src/Imp/CPP/Vendor/imgui/imgui.cpp" "Src/Imp/CPP/Vendor/imgui/imgui_draw.cpp" "Src/Imp/CPP/Vendor/imgui/imgui_tables.cpp" "Src/Imp/CPP/Vendor/imgui/imgui_widgets.cpp" "Src/Imp/CPP/Vendor/imgui/backends/imgui_impl_sdl3.cpp" "Src/Imp/CPP/Vendor/imgui/backends/imgui_impl_sdlgpu3.cpp" ) add_library(IAEngine STATIC ${SRC_FILES}) target_compile_definitions(IAEngine PRIVATE "__BUILDING_IAENGINE=1") target_include_directories(IAEngine PUBLIC Src/Inc) target_include_directories(IAEngine PRIVATE Src/Imp/HPP) target_link_libraries(IAEngine PUBLIC IACore) target_link_libraries(IAEngine PRIVATE ZLIB::ZLIBSTATIC SDL3::SDL3 SDL3_mixer::SDL3_mixer RmlUi::RmlUi STB)